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16 Commits
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2.2 MiB
Tag: Branch: Tree: master
master
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7 Commits (master)

Author SHA1 Message Date
Zed A. Shaw 948bef0bf9 Fixed the buffer overflow by moving the screen space modulus to where the sprite is drawn.
1 month ago
Zed A. Shaw 5efa8be1c4 Move the graphics stuff out of main.
2 months ago
Zed A. Shaw 5dc45a75a6 Build now has lel-guecs in it so I can do a UI.
2 months ago
Zed A. Shaw 1264428606 Turns out the 'performance problem' is just me setting the framerate. Weird thing though is setting that also changes how SFML updates the textures when doing texture.update(). Need to investigate why.
2 months ago
Zed A. Shaw 407cc58f1f After rename, before performance testing.
2 months ago
Zed A. Shaw 0296d500e4 Refactor out the chip8 emulator.
2 months ago
Zed A. Shaw 03eb8afc2a First commit.
2 months ago
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