A chip8 emulator for learning old school assembly language game dev.
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b8rk/src/chip8.cpp

455 lines
8.7 KiB

#include "chip8.hpp"
#include "dbc.hpp"
#include <fmt/core.h>
Chip8::Chip8() :
randGen(std::chrono::system_clock::now().time_since_epoch().count())
{
pc = START_ADDRESS;
for(size_t i = 0; i < FONTSET_SIZE; ++i) {
memory[FONTSET_START_ADDRESS + i] = fontset[i];
}
randByte = std::uniform_int_distribution<uint8_t>(0, 255U);
// Set up function pointer table
table[0x0] = &Chip8::Table0;
table[0x1] = &Chip8::OP_1nnn;
table[0x2] = &Chip8::OP_2nnn;
table[0x3] = &Chip8::OP_3xkk;
table[0x4] = &Chip8::OP_4xkk;
table[0x5] = &Chip8::OP_5xy0;
table[0x6] = &Chip8::OP_6xkk;
table[0x7] = &Chip8::OP_7xkk;
table[0x8] = &Chip8::Table8;
table[0x9] = &Chip8::OP_9xy0;
table[0xA] = &Chip8::OP_Annn;
table[0xB] = &Chip8::OP_Bnnn;
table[0xC] = &Chip8::OP_Cxkk;
table[0xD] = &Chip8::OP_Dxyn;
table[0xE] = &Chip8::TableE;
table[0xF] = &Chip8::TableF;
for (size_t i = 0; i <= 0xE; i++)
{
table0[i] = &Chip8::OP_NULL;
table8[i] = &Chip8::OP_NULL;
tableE[i] = &Chip8::OP_NULL;
}
table0[0x0] = &Chip8::OP_00E0;
table0[0xE] = &Chip8::OP_00EE;
table8[0x0] = &Chip8::OP_8xy0;
table8[0x1] = &Chip8::OP_8xy1;
table8[0x2] = &Chip8::OP_8xy2;
table8[0x3] = &Chip8::OP_8xy3;
table8[0x4] = &Chip8::OP_8xy4;
table8[0x5] = &Chip8::OP_8xy5;
table8[0x6] = &Chip8::OP_8xy6;
table8[0x7] = &Chip8::OP_8xy7;
table8[0xE] = &Chip8::OP_8xyE;
tableE[0x1] = &Chip8::OP_ExA1;
tableE[0xE] = &Chip8::OP_Ex9E;
for (size_t i = 0; i <= 0x65; i++)
{
tableF[i] = &Chip8::OP_NULL;
}
tableF[0x07] = &Chip8::OP_Fx07;
tableF[0x0A] = &Chip8::OP_Fx0A;
tableF[0x15] = &Chip8::OP_Fx15;
tableF[0x18] = &Chip8::OP_Fx18;
tableF[0x1E] = &Chip8::OP_Fx1E;
tableF[0x29] = &Chip8::OP_Fx29;
tableF[0x33] = &Chip8::OP_Fx33;
tableF[0x55] = &Chip8::OP_Fx55;
tableF[0x65] = &Chip8::OP_Fx65;
}
void Chip8::LoadROM(const std::string& filename) {
std::ifstream file(filename, std::ios::binary | std::ios::ate);
dbc::check(file.is_open(), $F("Can't open {}", filename));
size_t size = file.tellg();
char* buffer = new char[size];
file.seekg(0, std::ios::beg);
file.read(buffer, size);
file.close();
for(size_t i = 0; i < size; ++i) {
memory[START_ADDRESS + i] = buffer[i];
}
delete[] buffer;
}
void Chip8::Cycle() {
// Fetch
opcode = (memory[pc] << 8u) | memory[pc + 1];
// Increment the PC before we execute anything
pc += 2;
// decode and Execute
((*this).*(table[(opcode & 0xF000u) >> 12u]))();
// Decrement the delay timer if it's been set
if(delayTimer > 0) {
--delayTimer;
}
// decrement the sound timer if it's been set
if(soundTimer > 0) {
--soundTimer;
}
}
void Chip8::OP_00E0() {
memset(video, 0, sizeof(video));
}
void Chip8::OP_00EE() {
--sp;
pc = stack[sp];
}
void Chip8::OP_1nnn() {
uint16_t address = opcode & 0x0FFFu;
pc = address;
}
void Chip8::OP_2nnn() {
uint16_t address = opcode & 0x0FFFu;
stack[sp] = pc;
++sp;
pc = address;
}
void Chip8::OP_3xkk()
{
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t byte = opcode & 0x00FFu;
if(registers[Vx] == byte) {
pc += 2;
}
}
void Chip8::OP_4xkk()
{
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t byte = opcode & 0x00FFu;
if(registers[Vx] != byte) {
pc += 2;
}
}
void Chip8::OP_5xy0()
{
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t Vy = (opcode & 0x00F0u) >> 4u;
if(registers[Vx] == registers[Vy]) {
pc += 2;
}
}
void Chip8::OP_6xkk() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t byte = opcode & 0x00FFu;
registers[Vx] = byte;
}
void Chip8::OP_7xkk() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t byte = opcode & 0x00FFu;
registers[Vx] += byte;
}
void Chip8::OP_8xy0() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t Vy = (opcode & 0x00F0u) >> 4u;
registers[Vx] = registers[Vy];
}
void Chip8::OP_8xy1()
{
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t Vy = (opcode & 0x00F0u) >> 4u;
registers[Vx] |= registers[Vy];
}
void Chip8::OP_8xy2()
{
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t Vy = (opcode & 0x00F0u) >> 4u;
registers[Vx] &= registers[Vy];
}
void Chip8::OP_8xy3()
{
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t Vy = (opcode & 0x00F0u) >> 4u;
registers[Vx] ^= registers[Vy];
}
void Chip8::OP_8xy4() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t Vy = (opcode & 0x00F0u) >> 4u;
uint16_t sum = registers[Vx] + registers[Vy];
registers[0xF] = sum > 255U ? 1 : 0;
registers[Vx] = sum & 0xFFu;
}
void Chip8::OP_8xy5()
{
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t Vy = (opcode & 0x00F0u) >> 4u;
registers[0xF] = registers[Vx] > registers[Vy] ? 1 : 0;
registers[Vx] -= registers[Vy];
}
void Chip8::OP_8xy6()
{
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
// Save LSB in VF
registers[0xF] = (registers[Vx] & 0x1u);
registers[Vx] >>= 1;
}
void Chip8::OP_8xy7() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t Vy = (opcode & 0x00F0u) >> 4u;
registers[0xF] = registers[Vy] > registers[Vx] ? 1 : 0;
registers[Vx] = registers[Vy] - registers[Vx];
}
void Chip8::OP_8xyE() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
// Save MSB in VF
registers[0xF] = (registers[Vx] & 0x80u) >> 7u;
registers[Vx] <<= 1;
}
void Chip8::OP_9xy0() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t Vy = (opcode & 0x00F0u) >> 4u;
if(registers[Vx] != registers[Vy]) {
pc += 2;
}
}
void Chip8::OP_Annn() {
uint16_t address = opcode & 0x0FFFu;
index = address;
}
void Chip8::OP_Bnnn() {
uint16_t address = opcode & 0x0FFFu;
pc = registers[0] + address;
}
void Chip8::OP_Cxkk() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint16_t byte = opcode & 0x0FFFu;
registers[Vx] = randByte(randGen) & byte;
}
void Chip8::OP_Dxyn() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t Vy = (opcode & 0x00F0u) >> 4u;
uint8_t height = opcode & 0x00Fu;
// wrap if going beyond the screen boundaries
uint8_t xPos = registers[Vx] % VIDEO_WIDTH;
uint8_t yPos = registers[Vy] % VIDEO_HEIGHT;
registers[0xF] = 0;
for(size_t row = 0; row < height; ++row) {
uint8_t spriteByte = memory[index + row];
for(size_t col = 0; col < 8; ++col) {
uint8_t spritePixel = spriteByte & (0x80u >> col);
uint32_t* screenPixel = &video[(yPos + row) * VIDEO_WIDTH + (xPos + col)];
// Sprite pixel is on
if(spritePixel) {
// Screen pixel also on - collision
if(*screenPixel == 0xFFFFFFFF) {
registers[0xF] = 1;
}
*screenPixel ^= 0xFFFFFFFF;
}
}
}
}
void Chip8::OP_Ex9E() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t key = registers[Vx];
if(keypad[key]) {
pc += 2;
}
}
void Chip8::OP_ExA1() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t key = registers[Vx];
if(!keypad[key]) {
pc += 2;
}
}
void Chip8::OP_Fx07() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
registers[Vx] = delayTimer;
}
void Chip8::OP_Fx0A() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
if (keypad[0])
{
registers[Vx] = 0;
}
else if (keypad[1])
{
registers[Vx] = 1;
}
else if (keypad[2])
{
registers[Vx] = 2;
}
else if (keypad[3])
{
registers[Vx] = 3;
}
else if (keypad[4])
{
registers[Vx] = 4;
}
else if (keypad[5])
{
registers[Vx] = 5;
}
else if (keypad[6])
{
registers[Vx] = 6;
}
else if (keypad[7])
{
registers[Vx] = 7;
}
else if (keypad[8])
{
registers[Vx] = 8;
}
else if (keypad[9])
{
registers[Vx] = 9;
}
else if (keypad[10])
{
registers[Vx] = 10;
}
else if (keypad[11])
{
registers[Vx] = 11;
}
else if (keypad[12])
{
registers[Vx] = 12;
}
else if (keypad[13])
{
registers[Vx] = 13;
}
else if (keypad[14])
{
registers[Vx] = 14;
}
else if (keypad[15])
{
registers[Vx] = 15;
}
else
{
pc -= 2;
}
}
void Chip8::OP_Fx15() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
delayTimer = registers[Vx];
}
void Chip8::OP_Fx18() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
soundTimer = registers[Vx];
}
void Chip8::OP_Fx1E() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
index += registers[Vx];
}
void Chip8::OP_Fx29() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t digit = registers[Vx];
index = FONTSET_START_ADDRESS + (5 * digit);
}
// WTF? binary coded decimal
void Chip8::OP_Fx33() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
uint8_t value = registers[Vx];
memory[index + 2] = value % 10;
value /= 10;
memory[index + 1] = value % 10;
value /= 10;
memory[index] = value % 10;
}
void Chip8::OP_Fx55() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
for(uint8_t i = 0; i <= Vx; ++i) {
memory[index + i] = registers[i];
}
}
void Chip8::OP_Fx65() {
uint8_t Vx = (opcode & 0x0F00u) >> 8u;
for(uint8_t i = 0; i <= Vx; ++i) {
registers[i] = memory[index + i];
}
}