Experiments in using Lua with sol2 and how best to structure the data. Contains a shoot out of SOA, vs AOS vs. MOA. SOA = Struct of Arrays AOS = Array of Structs MOA = Many Array of Structs (kind of a hybrid)
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sol2_test/tests/player_script.lua

32 lines
659 B

p1 = player.new(2)
-- p2 is still here from being
-- set with lua["p2"] = player(0); below
local p2shoots = p2:shoot()
assert(not p2shoots)
-- had 0 ammo
-- set variable property setter
p1.hp = 545
-- get variable through property unqualified_getter
print(p1.hp)
assert(p1.hp == 545)
local did_shoot_1 = p1:shoot()
print(did_shoot_1)
print(p1.bullets)
local did_shoot_2 = p1:shoot()
print(did_shoot_2)
print(p1.bullets)
local did_shoot_3 = p1:shoot()
print(did_shoot_3)
-- can read
print(p1.bullets)
-- would error: is a readonly variable, cannot write
-- p1.bullets = 20
p1:boost()
-- call the function we define at runtime from a Lua script
p1:brake()