From 6cdebb298c080c12cc82a0984493735cb7385f16 Mon Sep 17 00:00:00 2001 From: "Zed A. Shaw" Date: Tue, 3 Nov 2026 23:39:47 -0500 Subject: [PATCH] Update the shaders to mention 460 instead of 330. --- shaders/image.frag.glsl | 2 +- shaders/image.vert.glsl | 2 +- shaders/screen.frag.glsl | 2 +- shaders/screen.vert.glsl | 2 +- shaders/text.frag.glsl | 2 +- shaders/text.vert.glsl | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/shaders/image.frag.glsl b/shaders/image.frag.glsl index 54f2132..c7d3847 100644 --- a/shaders/image.frag.glsl +++ b/shaders/image.frag.glsl @@ -1,4 +1,4 @@ -#version 330 core +#version 460 core out vec4 FragColor; in vec2 TexCoord; diff --git a/shaders/image.vert.glsl b/shaders/image.vert.glsl index f051cfc..8686529 100644 --- a/shaders/image.vert.glsl +++ b/shaders/image.vert.glsl @@ -1,4 +1,4 @@ -#version 330 core +#version 460 core // in the original this was vec3 but in image.cpp:88 it's a 2 element float so WTF? layout (location = 0) in vec2 aPos; layout (location = 1) in vec2 aTexCoord; diff --git a/shaders/screen.frag.glsl b/shaders/screen.frag.glsl index 193eab0..6032c9c 100644 --- a/shaders/screen.frag.glsl +++ b/shaders/screen.frag.glsl @@ -1,4 +1,4 @@ -#version 330 core +#version 460 core out vec4 FragColor; in vec2 TexCoords; diff --git a/shaders/screen.vert.glsl b/shaders/screen.vert.glsl index 19a8fe3..a2ad75f 100644 --- a/shaders/screen.vert.glsl +++ b/shaders/screen.vert.glsl @@ -1,4 +1,4 @@ -#version 330 core +#version 460 core layout (location = 0) in vec2 aPos; layout (location = 1) in vec2 aTexCoords; diff --git a/shaders/text.frag.glsl b/shaders/text.frag.glsl index 4b40ed3..ff53306 100644 --- a/shaders/text.frag.glsl +++ b/shaders/text.frag.glsl @@ -1,4 +1,4 @@ -#version 330 core +#version 460 core in vec2 TexCoords; out vec4 color; diff --git a/shaders/text.vert.glsl b/shaders/text.vert.glsl index 2f835da..6bc57ae 100644 --- a/shaders/text.vert.glsl +++ b/shaders/text.vert.glsl @@ -1,4 +1,4 @@ -#version 330 core +#version 460 core layout (location = 0) in vec4 vertex; // out vec2 TexCoords;