Commit Graph

  • 204490c1d9 Brought the lel-guecs tests over. master Zed A. Shaw 2026-11-04 02:31:35 -0500
  • 29ec390478 Brought over the lel-guecs code so I could make it work directly with opengl. Zed A. Shaw 2026-11-04 02:11:33 -0500
  • 6cdebb298c Update the shaders to mention 460 instead of 330. Zed A. Shaw 2026-11-03 23:39:47 -0500
  • 9c95e41981 Upgrade to OpenGL 4.6 with ARB for bindless textures. Zed A. Shaw 2026-11-03 22:51:33 -0500
  • e2a72e3da1 Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane. Zed A. Shaw 2026-11-01 01:21:51 -0500
  • 681007e383 Wrestled down how I was misunderstanding the way textures are bound and managed. Zed A. Shaw 2026-10-29 23:45:50 -0400
  • a44b31b256 Bring over the same options from bezos 1 as a start. Zed A. Shaw 2026-10-28 23:42:06 -0400
  • cd234e695d Move some stuff aruond for my own sanity. Zed A. Shaw 2026-10-28 22:58:01 -0400
  • 13e072853f Refactored and setup for better analyzer. Zed A. Shaw 2026-10-28 22:52:04 -0400
  • 6013283b00 Images are better organized but still need to be setup before rendering. Zed A. Shaw 2026-10-22 18:10:51 -0400
  • ccb06324c3 Can now load an image but it needs some work. Zed A. Shaw 2026-10-21 21:48:07 -0400
  • cb3786b508 First ability to render slide text. Zed A. Shaw 2026-10-20 15:36:16 -0400
  • dc789b2d07 Add a basic render class to get started. Zed A. Shaw 2026-10-19 19:10:52 -0400
  • 21ad27d146 Text now renders and have a framebuffer system to potentially only render once then reuse the image. Zed A. Shaw 2026-10-19 18:21:21 -0400
  • f2c6110058 Now have a basic cli for it. Zed A. Shaw 2026-10-18 17:46:49 -0400
  • bdb2e1cd30 First mostly working version that has a basic document model. Zed A. Shaw 2026-10-18 17:31:33 -0400
  • b429ee47d8 Changes from before AGS where I was adding Lua perf tests but not magic_stats yet. Zed A. Shaw 2026-08-01 11:47:54 -0400
  • 89c3848a1b Add a slightly simpler MOAS test to use with the Lua test. Zed A. Shaw 2026-06-25 12:18:06 -0400
  • 6b9ed97f17 Added in a t-test for the test but I got it off google AI summary so definitely need to confirm it. Looked alright at first glance though. Zed A. Shaw 2026-06-24 12:30:22 -0400
  • a571b61836 Make every loop use the same sample variable in the addition. Zed A. Shaw 2026-06-24 11:21:49 -0400
  • 90543ee138 Rework the tests into separate functions and do a dumb randomizing for now. Zed A. Shaw 2026-06-24 11:11:46 -0400
  • 6ac65bff27 Add variance to the stats. Zed A. Shaw 2026-06-24 10:36:43 -0400
  • b8b376d927 Fixes from Antonio. 1. I had -D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1 in the meson.build. 2. The moa_many_for test had a copy-pasta extra extra for-loop that made it slow. Fix those two and the results match expectation with auto&:for doing better than indexing. Zed A. Shaw 2026-06-24 05:11:45 -0400
  • cc88595af8 Demonstrates a weird perf mystery regarding auto&for loops. Zed A. Shaw 2026-06-23 16:08:21 -0400
  • a6248f7b42 Initial commit Zed A. Shaw 2026-06-23 22:03:01 +0200