#version 460 core // in the original this was vec3 but in image.cpp:88 it's a 2 element float so WTF? layout (location = 0) in vec2 aPos; layout (location = 1) in vec2 aTexCoord; out vec2 TexCoord; void main() { gl_Position = vec4(aPos, 0.0, 1.0); TexCoord = aTexCoord; }