#include "render.hpp" #include "config.hpp" Engine::Engine() { text.load_font(); screen.init(); framebuffer.init(); } void Engine::render() { framebuffer.begin(); glClearColor(0.1f, 0.1f, 0.1f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); text.render(text_content, 25.0f, SCR_HEIGHT - text.font_size - 20, 1.0f, glm::vec3(1.0f, 1.0f, 1.0f)); framebuffer.commit(); framebuffer.draw(screen); }