Experiments in using Lua with sol2 and how best to structure the data. Contains a shoot out of SOA, vs AOS vs. MOA. SOA = Struct of Arrays AOS = Array of Structs MOA = Many Array of Structs (kind of a hybrid)
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Zed A. Shaw 29ec390478 Brought over the lel-guecs code so I could make it work directly with opengl. 5 days ago
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fmt.wrap Demonstrates a weird perf mystery regarding auto&for loops. 5 months ago
freetype2.wrap Text now renders and have a framebuffer system to potentially only render once then reuse the image. 3 weeks ago
fuc2.wrap Demonstrates a weird perf mystery regarding auto&for loops. 5 months ago
glfw.wrap Text now renders and have a framebuffer system to potentially only render once then reuse the image. 3 weeks ago
glm.wrap Text now renders and have a framebuffer system to potentially only render once then reuse the image. 3 weeks ago
magic_enum.wrap Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane. 1 week ago
miniaudio.wrap Brought over the lel-guecs code so I could make it work directly with opengl. 5 days ago
sol2.wrap Demonstrates a weird perf mystery regarding auto&for loops. 5 months ago
utf8cpp.wrap Brought over the lel-guecs code so I could make it work directly with opengl. 5 days ago