From 1f3ecb9268a7e52983e1fbd15da315c3162b28f1 Mon Sep 17 00:00:00 2001 From: "Zed A. Shaw" Date: Mon, 6 Oct 2025 01:16:30 -0400 Subject: [PATCH] And the final project will be this 04 form. --- 04_combat/{ => 04_combat_multifile}/Makefile | 0 .../04_combat_multifile}/combat.go | 0 .../04_combat_multifile}/data.go | 0 .../04_combat_multifile}/debug.go | 0 .../04_combat_multifile}/game.go | 0 .../04_combat_multifile}/go.mod | 0 04_combat/{ => 04_combat_multifile}/go.sum | 0 .../04_combat_multifile}/main.go | 0 .../04_combat_multifile}/map.go | 0 .../04_combat_multifile}/maze.go | 0 .../04_combat_multifile}/movement.go | 0 .../04_combat_multifile}/pathing.go | 0 .../04_combat_multifile}/ui.go | 0 04_combat/go.mod | 17 - 04_combat/main.go | 554 ------------------ 04_combat_multifile/Makefile | 6 - 04_combat_multifile/go.sum | 48 -- 17 files changed, 625 deletions(-) rename 04_combat/{ => 04_combat_multifile}/Makefile (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/combat.go (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/data.go (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/debug.go (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/game.go (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/go.mod (100%) rename 04_combat/{ => 04_combat_multifile}/go.sum (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/main.go (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/map.go (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/maze.go (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/movement.go (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/pathing.go (100%) rename {04_combat_multifile => 04_combat/04_combat_multifile}/ui.go (100%) delete mode 100644 04_combat/go.mod delete mode 100644 04_combat/main.go delete mode 100644 04_combat_multifile/Makefile delete mode 100644 04_combat_multifile/go.sum diff --git a/04_combat/Makefile b/04_combat/04_combat_multifile/Makefile similarity index 100% rename from 04_combat/Makefile rename to 04_combat/04_combat_multifile/Makefile diff --git a/04_combat_multifile/combat.go b/04_combat/04_combat_multifile/combat.go similarity index 100% rename from 04_combat_multifile/combat.go rename to 04_combat/04_combat_multifile/combat.go diff --git a/04_combat_multifile/data.go b/04_combat/04_combat_multifile/data.go similarity index 100% rename from 04_combat_multifile/data.go rename to 04_combat/04_combat_multifile/data.go diff --git a/04_combat_multifile/debug.go b/04_combat/04_combat_multifile/debug.go similarity index 100% rename from 04_combat_multifile/debug.go rename to 04_combat/04_combat_multifile/debug.go diff --git a/04_combat_multifile/game.go b/04_combat/04_combat_multifile/game.go similarity index 100% rename from 04_combat_multifile/game.go rename to 04_combat/04_combat_multifile/game.go diff --git a/04_combat_multifile/go.mod b/04_combat/04_combat_multifile/go.mod similarity index 100% rename from 04_combat_multifile/go.mod rename to 04_combat/04_combat_multifile/go.mod diff --git a/04_combat/go.sum b/04_combat/04_combat_multifile/go.sum similarity index 100% rename from 04_combat/go.sum rename to 04_combat/04_combat_multifile/go.sum diff --git a/04_combat_multifile/main.go b/04_combat/04_combat_multifile/main.go similarity index 100% rename from 04_combat_multifile/main.go rename to 04_combat/04_combat_multifile/main.go diff --git a/04_combat_multifile/map.go b/04_combat/04_combat_multifile/map.go similarity index 100% rename from 04_combat_multifile/map.go rename to 04_combat/04_combat_multifile/map.go diff --git a/04_combat_multifile/maze.go b/04_combat/04_combat_multifile/maze.go similarity index 100% rename from 04_combat_multifile/maze.go rename to 04_combat/04_combat_multifile/maze.go diff --git a/04_combat_multifile/movement.go b/04_combat/04_combat_multifile/movement.go similarity index 100% rename from 04_combat_multifile/movement.go rename to 04_combat/04_combat_multifile/movement.go diff --git a/04_combat_multifile/pathing.go b/04_combat/04_combat_multifile/pathing.go similarity index 100% rename from 04_combat_multifile/pathing.go rename to 04_combat/04_combat_multifile/pathing.go diff --git a/04_combat_multifile/ui.go b/04_combat/04_combat_multifile/ui.go similarity index 100% rename from 04_combat_multifile/ui.go rename to 04_combat/04_combat_multifile/ui.go diff --git a/04_combat/go.mod b/04_combat/go.mod deleted file mode 100644 index add6d2e..0000000 --- a/04_combat/go.mod +++ /dev/null @@ -1,17 +0,0 @@ -module MY/gorogue - -go 1.25.1 - -require ( - github.com/gdamore/tcell/v2 v2.9.0 - github.com/mattn/go-runewidth v0.0.16 -) - -require ( - github.com/gdamore/encoding v1.0.1 // indirect - github.com/lucasb-eyer/go-colorful v1.2.0 // indirect - github.com/rivo/uniseg v0.4.7 // indirect - golang.org/x/sys v0.35.0 // indirect - golang.org/x/term v0.34.0 // indirect - golang.org/x/text v0.28.0 // indirect -) diff --git a/04_combat/main.go b/04_combat/main.go deleted file mode 100644 index 6a4c050..0000000 --- a/04_combat/main.go +++ /dev/null @@ -1,554 +0,0 @@ - -package main - -import ( - "os" - "slices" - "log" - "fmt" - "math/rand" - "time" - "github.com/gdamore/tcell/v2" - "github.com/gdamore/tcell/v2/encoding" -) - -var dbg *log.Logger - -const ( - WALL = '#' - SPACE = '.' - PATH_LIMIT = 1000 - RENDER = true - SHOW_RENDER = false - SHOW_PATHS = false - HEARING_DISTANCE = 6 -) - -// DATA - -type Map [][]rune -type Paths [][]int - -type Position struct { - X int - Y int -} - -type Enemy struct { - HP int - Pos Position - Damage int -} - -type Game struct { - Screen tcell.Screen - Level Map - Paths Paths - Player Enemy - Status string - Width int - Height int - Enemies map[Position]*Enemy -} - -//// DRAWING - -func (game *Game) DrawText(x int, y int, text string) { - for i, cell := range text { - game.Screen.SetContent(x+i, y, cell, nil, tcell.StyleDefault) - } -} - -func (game *Game) DrawStatus() { - game.DrawText(0, game.Height, game.Status) - - hp := fmt.Sprintf("HP: %d", game.Player.HP) - - game.DrawText(game.Width - len(hp), game.Height, hp) -} - -func (game *Game) SetStatus(msg string) { - game.Status = msg -} - -func (game *Game) DrawEntity(symbol rune, pos Position, color tcell.Color) { - style := tcell.StyleDefault.Bold(true).Foreground(color) - game.Screen.SetContent(pos.X, pos.Y, symbol, nil, style) -} - -func (game *Game) DrawMap() { - gray := tcell.StyleDefault.Foreground(tcell.ColorGray) - - for y, line := range game.Level { - for x, cell := range line { - if cell == SPACE { - game.Screen.SetContent(x, y, cell, nil, gray) - } else { - game.Screen.SetContent(x, y, cell, nil, tcell.StyleDefault) - } - } - } -} - -func (game *Game) DrawPaths() { - for y, row := range game.Paths { - for x, path_num := range row { - if path_num == PATH_LIMIT { continue } - - as_str := fmt.Sprintf("%x", path_num % 16) - style := tcell.StyleDefault.Foreground(tcell.ColorGray) - - if path_num >= 0 && path_num <= 16 { - style = style.Reverse(true) - } - - game.Screen.SetContent(x, y, rune(as_str[0]), nil, style) - } - } -} - -///// RENDERING - -func (game *Game) InitScreen() { - encoding.Register() - - var err error - game.Screen, err = tcell.NewScreen() - if err != nil { log.Fatal(err) } - - err = game.Screen.Init() - if err != nil { log.Fatal(err) } -} - -func (game *Game) Render() { - if !RENDER { return } - - game.Screen.Clear() - - game.DrawMap() - - if SHOW_PATHS { - game.DrawPaths() - } - - game.DrawEntity('@', game.Player.Pos, tcell.ColorYellow) - - for pos, _ := range game.Enemies { - game.DrawEntity('G', pos, tcell.ColorRed) - } - - game.DrawStatus() - - game.Screen.Show() -} - -//// EVENTS - -func (game *Game) HandleKeys(ev *tcell.EventKey) bool { - switch ev.Key() { - case tcell.KeyEscape: - return false - case tcell.KeyUp: - game.MovePlayer(0, -1) - case tcell.KeyDown: - game.MovePlayer(0, 1) - case tcell.KeyRight: - game.MovePlayer(1, 0) - case tcell.KeyLeft: - game.MovePlayer(-1, 0) - } - - switch ev.Rune() { - case 'q': - return false - } - - return true -} - -func (game *Game) HandleEvents() bool { - if !RENDER { return false } - - switch ev := game.Screen.PollEvent().(type) { - case *tcell.EventResize: - game.Screen.Sync() - case *tcell.EventKey: - return game.HandleKeys(ev) - } - - return true -} - -////// GAME - -func NewGame(width int, height int) (*Game) { - var game Game - - game.Width = width - game.Height = height - game.Enemies = make(map[Position]*Enemy) - - game.Level = make(Map, height, height) - game.Paths = make(Paths, height, height) - - game.Player = Enemy{20, Position{1,1}, 4} - - return &game -} - - -func (game *Game) Exit() { - if RENDER { - game.Screen.Fini() - } - - os.Exit(0) -} - -func (game *Game) PlaceEnemies(places []Position) { - for _, pos := range places { - if rand.Int() % 2 == 0 { - game.Enemies[pos] = &Enemy{10, pos, 4} - } - } -} - -func (game *Game) Restart() { - game.SetStatus("YOU DIED! Try again.") - game.Player.HP = 20 - game.Player.Pos = Position{1,1} - clear(game.Enemies) - game.FillPaths(game.Paths, PATH_LIMIT) - game.FillMap(game.Level, '#') - - game.Render() -} - -////// MAP - -func compass(near Position, offset int) []Position { - return []Position{ - Position{near.X, near.Y - offset}, - Position{near.X, near.Y + offset}, - Position{near.X + offset, near.Y}, - Position{near.X - offset, near.Y}, - } -} - -func (game *Game) CloneMap() Map { - // this is a shallow copy though - new_map := slices.Clone(game.Level) - - for i, row := range new_map { - // this makes sure the row is an actual copy - new_map[i] = slices.Clone(row) - } - - return new_map -} - -func (game *Game) Inbounds(pos Position, offset int) bool { - return pos.X >= offset && - pos.X < game.Width - offset && - pos.Y >= offset && - pos.Y < game.Height - offset -} - -func (game *Game) Occupied(pos Position) bool { - _, is_enemy := game.Enemies[pos] - is_player := pos == game.Player.Pos - - // Inbounds comes first to prevent accessing level with bad x,y - return !game.Inbounds(pos, 1) || - game.Level[pos.Y][pos.X] == WALL || - is_enemy || - is_player -} - -func (game *Game) FillMap(target Map, setting rune) { - for y := 0 ; y < game.Height; y++ { - target[y] = slices.Repeat([]rune{setting}, game.Width) - } -} - - -///// MOVEMENT - -func (game *Game) MoveEnemy(from Position, to Position) { - enemy, ok := game.Enemies[from] - if !ok { log.Fatal("no enemy at", from, "wtf") } - - delete(game.Enemies, from) - game.Enemies[to] = enemy -} - - -func (game *Game) MovePlayer(x_delta int, y_delta int) { - target := Position{ - game.Player.Pos.X + x_delta, - game.Player.Pos.Y + y_delta, - } - - if game.Occupied(target) { - game.Attack(target) - } else { - game.Player.Pos = target - } -} - -///// COMBAT - -func (game *Game) EnemyDeath() { - is_dead := make([]Position, 0, len(game.Enemies)) - - for pos, enemy := range game.Enemies { - if enemy.HP < 0 { - is_dead = append(is_dead, pos) - } - } - - for _, pos := range is_dead { - delete(game.Enemies, pos) - } -} - -func (game *Game) ApplyDamage(attacker *Enemy, defender *Enemy) { - damage := rand.Int() % attacker.Damage - defender.HP -= damage - if damage == 0 { - game.SetStatus("MISSED!") - } else if defender.HP > 0 { - game.SetStatus(fmt.Sprintf("HIT %d damage", damage)) - } else { - game.SetStatus("DEAD!") - } -} - -func (game *Game) Attack(target Position) { - enemy, hit_enemy := game.Enemies[target] - - if hit_enemy { - game.ApplyDamage(&game.Player, enemy) - game.ApplyDamage(enemy, &game.Player) - } -} - - -///// PATHING - -func (game *Game) FillPaths(target Paths, setting int) { - for y := 0 ; y < game.Height; y++ { - target[y] = slices.Repeat([]int{setting}, game.Width) - } -} - -func (game *Game) Neighbors(near Position) []Position { - result := make([]Position, 0, 4) - points := compass(near, 2) - - for _, pos := range points { - if game.Inbounds(pos, 0) { - result = append(result, pos) - } - } - - return result -} - -func (game *Game) NeighborWalls(pos Position) []Position { - neighbors := game.Neighbors(pos) - result := make([]Position, 0) - - for _, at := range neighbors { - cell := game.Level[at.Y][at.X] - - if cell == WALL { - result = append(result, at) - } - } - - return result -} - -func (game *Game) PathAddNeighbors(neighbors []Position, closed Map, near Position) []Position { - points := compass(near, 1) - - for _, pos := range points { - // NOTE: if you also add !game.Occupied(pos.x, pos.y) it ???? - if closed[pos.Y][pos.X] == SPACE { - closed[pos.Y][pos.X] = WALL - neighbors = append(neighbors, pos) - } - } - - return neighbors -} - -func (game *Game) CalculatePaths() { - in_grid := make([][]int, game.Height, game.Height) - game.FillPaths(in_grid, 1) - in_grid[game.Player.Pos.Y][game.Player.Pos.X] = 0 - - game.FillPaths(game.Paths, PATH_LIMIT) - closed := game.CloneMap() - starting_pixels := make([]Position, 0, 10) - open_pixels := make([]Position, 0, 10) - - counter := 0 - - for counter < game.Height * game.Width { - x := counter % game.Width - y := counter / game.Width - - if in_grid[y][x] == 0 { - game.Paths[y][x] = 0 - closed[y][x] = WALL - starting_pixels = append(starting_pixels, Position{x, y}) - } - - counter += 1 - } - - for _, pos := range starting_pixels { - open_pixels = game.PathAddNeighbors(open_pixels, closed, pos) - } - - counter = 1 - for counter < PATH_LIMIT && len(open_pixels) > 0 { - next_open := make([]Position, 0, 10) - for _, pos := range open_pixels { - game.Paths[pos.Y][pos.X] = counter - next_open = game.PathAddNeighbors(next_open, closed, pos) - } - open_pixels = next_open - counter += 1 - } - - for _, pos := range open_pixels { - game.Paths[pos.Y][pos.X] = counter - } -} - -func (game *Game) EnemyPathing() { - for enemy_at, _ := range game.Enemies { - // get the four directions - dirs := compass(enemy_at, 1) - - // sort by closest path number - slices.SortFunc(dirs, func(a Position, b Position) int { - return game.Paths[a.Y][a.X] - game.Paths[b.Y][b.X] - }) - - // 0 dir is now the best direction - move_to := dirs[0] - - // can we hear the player? occupied? - can_hear := game.Paths[move_to.Y][move_to.X] < HEARING_DISTANCE - occupied := game.Occupied(move_to) - - if can_hear && !occupied { - // move the enemy in the best direction - game.MoveEnemy(enemy_at, move_to) - } - } -} - - - -//// MAZE GENERATION - -func (game *Game) HuntNext(on *Position, found *Position) bool { - for y := 1; y < game.Height ; y += 2 { - for x := 1; x < game.Width ; x += 2 { - if game.Level[y][x] != WALL { - continue - } - - neighbors := game.Neighbors(Position{x, y}) - - for _, pos := range neighbors { - if game.Level[pos.Y][pos.X] == SPACE { - *on = Position{x, y} - *found = pos - return true - } - } - } - } - - return false -} - -func (game *Game) HAKStep(from Position, to Position) { - game.Level[from.Y][from.X] = SPACE - row := (from.Y + to.Y) / 2 - col := (from.X + to.X) / 2 - game.Level[row][col] = SPACE -} - -func (game *Game) HuntAndKill() []Position { - on := Position{1, 1} - found := Position{1,1} - - dead_ends := make([]Position, 0) - - for { - neighbors := game.NeighborWalls(on) - - if len(neighbors) == 0 { - dead_ends = append(dead_ends, on) - - if !game.HuntNext(&on, &found) { - break - } - - game.HAKStep(on, found) - } else { - rand_neighbor := rand.Int() % len(neighbors) - nb := neighbors[rand_neighbor] - game.HAKStep(nb, on) - on = nb - } - - if SHOW_RENDER { - game.Render() - time.Sleep(50 * time.Millisecond) - } - } - - return dead_ends -} - -func (game *Game) NewMap() []Position { - game.FillMap(game.Level, '#') - return game.HuntAndKill() -} - - -func main() { - out, err := os.Create("debug.log") - if err != nil { log.Fatal(err) } - dbg = log.New(out, "", log.LstdFlags) - - game := NewGame(27, 17) - game.InitScreen() - - for { - dead_ends := game.NewMap() - game.PlaceEnemies(dead_ends) - game.Render() - - for game.HandleEvents() && game.Player.HP > 0 { - game.EnemyDeath() - game.CalculatePaths() - game.EnemyPathing() - game.Render() - } - - if game.Player.HP <= 0 { - game.Restart() - } else { - game.Exit() - } - } -} diff --git a/04_combat_multifile/Makefile b/04_combat_multifile/Makefile deleted file mode 100644 index faf6c36..0000000 --- a/04_combat_multifile/Makefile +++ /dev/null @@ -1,6 +0,0 @@ - -build: - go build . - -run: - ./gorogue diff --git a/04_combat_multifile/go.sum b/04_combat_multifile/go.sum deleted file mode 100644 index 26d9b14..0000000 --- a/04_combat_multifile/go.sum +++ /dev/null @@ -1,48 +0,0 @@ -github.com/gdamore/encoding v1.0.1 h1:YzKZckdBL6jVt2Gc+5p82qhrGiqMdG/eNs6Wy0u3Uhw= -github.com/gdamore/encoding v1.0.1/go.mod h1:0Z0cMFinngz9kS1QfMjCP8TY7em3bZYeeklsSDPivEo= -github.com/gdamore/tcell/v2 v2.9.0 h1:N6t+eqK7/xwtRPwxzs1PXeRWnm0H9l02CrgJ7DLn1ys= -github.com/gdamore/tcell/v2 v2.9.0/go.mod h1:8/ZoqM9rxzYphT9tH/9LnunhV9oPBqwS8WHGYm5nrmo= -github.com/lucasb-eyer/go-colorful v1.2.0 h1:1nnpGOrhyZZuNyfu1QjKiUICQ74+3FNCN69Aj6K7nkY= -github.com/lucasb-eyer/go-colorful v1.2.0/go.mod h1:R4dSotOR9KMtayYi1e77YzuveK+i7ruzyGqttikkLy0= -github.com/mattn/go-runewidth v0.0.16 h1:E5ScNMtiwvlvB5paMFdw9p4kSQzbXFikJ5SQO6TULQc= -github.com/mattn/go-runewidth v0.0.16/go.mod h1:Jdepj2loyihRzMpdS35Xk/zdY8IAYHsh153qUoGf23w= -github.com/rivo/uniseg v0.2.0/go.mod h1:J6wj4VEh+S6ZtnVlnTBMWIodfgj8LQOQFoIToxlJtxc= -github.com/rivo/uniseg v0.4.7 h1:WUdvkW8uEhrYfLC4ZzdpI2ztxP1I582+49Oc5Mq64VQ= -github.com/rivo/uniseg v0.4.7/go.mod h1:FN3SvrM+Zdj16jyLfmOkMNblXMcoc8DfTHruCPUcx88= -github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY= -golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w= -golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc= -golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4= -golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs= -golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s= -golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg= -golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c= -golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs= -golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= -golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= -golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM= -golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY= -golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs= -golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= -golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= -golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= -golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg= -golang.org/x/sys v0.35.0 h1:vz1N37gP5bs89s7He8XuIYXpyY0+QlsKmzipCbUtyxI= -golang.org/x/sys v0.35.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k= -golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo= -golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8= -golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k= -golang.org/x/term v0.34.0 h1:O/2T7POpk0ZZ7MAzMeWFSg6S5IpWd/RXDlM9hgM3DR4= -golang.org/x/term v0.34.0/go.mod h1:5jC53AEywhIVebHgPVeg0mj8OD3VO9OzclacVrqpaAw= -golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ= -golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ= -golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ= -golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8= -golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU= -golang.org/x/text v0.28.0 h1:rhazDwis8INMIwQ4tpjLDzUhx6RlXqZNPEM0huQojng= -golang.org/x/text v0.28.0/go.mod h1:U8nCwOR8jO/marOQ0QbDiOngZVEBB7MAiitBuMjXiNU= -golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ= -golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo= -golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc= -golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU= -golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=