package main import ( "fmt" "os/exec" "log" "io" "os" "time" "io/fs" "path/filepath" "errors" "lcthw.dev/go/ttarpit/config" "github.com/fsnotify/fsnotify" "bufio" "regexp" "strconv" ) type ErrInfo struct { File string Line int Col int ErrType string Message string } type Game struct { settings config.Config BuildRunning bool HP int Errors int } func MakeGame(settings config.Config) *Game { game := new(Game) game.settings = settings game.HP = settings.StartingHP return game } func (game *Game) ParseErrInfo(line string, reg *regexp.Regexp) (ErrInfo, bool) { var info ErrInfo matches := reg.FindStringSubmatch(line) if matches == nil { return info, false } et_index := reg.SubexpIndex("ErrType") if et_index != -1 { info.ErrType = matches[et_index] } // BUG: use reflect info.File = matches[reg.SubexpIndex("File")] info.Line, _ = strconv.Atoi(matches[reg.SubexpIndex("Line")]) info.Col, _ = strconv.Atoi(matches[reg.SubexpIndex("Col")]) info.Message = matches[reg.SubexpIndex("Message")] return info, true } func (game *Game) TakeHit(errinfo ErrInfo) { fmt.Println("!!!!!!!!!!!!!!!!!", errinfo) game.Errors++ game.HP-- } func (game *Game) LaunchLogger(in io.Reader, out io.Writer, err error) { if err != nil { log.Fatal(err) } go func() { scan := bufio.NewScanner(in) for scan.Scan() { for _, reg := range game.settings.TriggerRegex { line := scan.Text() errinfo, ok := game.ParseErrInfo(line, reg) if ok { game.TakeHit(errinfo) } } } }() } func (game *Game) LaunchProcess(proc *config.Process) { proc.ExecCmd = exec.Command(proc.Command, proc.Args...) if errors.Is(proc.ExecCmd.Err, exec.ErrDot) { proc.ExecCmd.Err = nil } fmt.Println("STARTING", proc.Command) stderr, err := proc.ExecCmd.StderrPipe(); game.LaunchLogger(stderr, os.Stdout, err) stdout, err := proc.ExecCmd.StdoutPipe(); game.LaunchLogger(stdout, os.Stdout, err) err = proc.ExecCmd.Start() if err != nil { log.Fatalf("FAIL %s %s err=%v", proc.Command, proc.Args, err) } fmt.Println("WAITING for", proc.Command) proc.ExecCmd.Wait() fmt.Println("PROCESS", proc.Command, "EXITED") } func (game *Game) MatchesPath(fp string) bool { fp = filepath.ToSlash(fp) for _, reg := range game.settings.IncludeRegex { matches := reg.MatchString(fp) if matches { return true } } return false } func (game *Game) BeginBuild() bool { if !game.BuildRunning { game.BuildRunning = true return true } else { return false } } func (game *Game) EndBuild() { game.BuildRunning = false } func (game *Game) RunBuild() { if game.BeginBuild() { defer game.EndBuild() fmt.Println("CONFIG:", game.settings.ConfigPath) fmt.Println("COMMANDs:", game.settings.Processes) for name, proc := range game.settings.Processes { fmt.Println("PROCESS:", name) game.LaunchProcess(&proc) fmt.Println("============== PROCESS EXIT") fmt.Printf("==== HP: %d Errors: %d =====\n", game.HP, game.Errors) if game.HP <= 0 { fmt.Println("!!!!!! YOU DIED !!!!!!!") game.HP = game.settings.StartingHP } fmt.Println("===========================") } time.Sleep(1000 * time.Millisecond) } else { fmt.Println("!!!! BUILD SKIP, already running") } } func (game *Game) AddWatchDir(watcher *fsnotify.Watcher, name string) error { return filepath.WalkDir(name, func(path string, d fs.DirEntry, err error) error { if err != nil { log.Printf("WATCH ERROR! walking=%s path=%s: err=%v", name, path, err) return err } if d.IsDir() { log.Println("WATCHING: ", path) err = watcher.Add(path) if err != nil { log.Printf("failed to watch %s", path) return err } } return nil }) } func (game *Game) WatchDir() { watcher, err := fsnotify.NewWatcher() if err != nil { log.Fatal("Failed to start fsnotify", err) } defer watcher.Close() go func() { for { select { case event, ok := <-watcher.Events: if !ok { return } if event.Has(fsnotify.Create) { log.Println("---> CREATE", event.Name) game.AddWatchDir(watcher, event.Name) } else if event.Has(fsnotify.Write) { // check if match then do thing if game.MatchesPath(event.Name) { go game.RunBuild() } } else { log.Println("event:", event) } case err, ok := <-watcher.Errors: if !ok { return } log.Println("error: ", err) } } }() err = game.AddWatchDir(watcher, ".") if err != nil { log.Fatal(err, "Failed to watch .") } <-make(chan struct{}) } func main() { settings := config.Load() game := MakeGame(settings) game.WatchDir() }