diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..e293b53 --- /dev/null +++ b/.gitignore @@ -0,0 +1,11 @@ +.*.sw* +.DS_Store +*.sqlite3 +*.sqlite3-wal +*.sqlite3-shm +debug +coverage/ +.coverage +builddir +subprojects +*.exe diff --git a/.vimrc_proj b/.vimrc_proj new file mode 100644 index 0000000..1d04d48 --- /dev/null +++ b/.vimrc_proj @@ -0,0 +1 @@ +set makeprg=make\ -f\ ../Makefile\ build diff --git a/LICENSE b/LICENSE index 2071b23..b59d677 100644 --- a/LICENSE +++ b/LICENSE @@ -1,9 +1,16 @@ -MIT License +MIT No Attribution -Copyright (c) +Copyright 2024 Zed A. Shaw -Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: +Permission is hereby granted, free of charge, to any person obtaining a copy of this +software and associated documentation files (the "Software"), to deal in the Software +without restriction, including without limitation the rights to use, copy, modify, +merge, publish, distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so. -The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, +INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A +PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT +HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..25e7197 --- /dev/null +++ b/Makefile @@ -0,0 +1,44 @@ +ROOT_DIR := $(dir $(realpath $(lastword $(MAKEFILE_LIST)))) + +all: build test + +reset: +ifeq '$(OS)' 'Windows_NT' + powershell -executionpolicy bypass .\scripts\reset_build.ps1 +else + sh -x ./scripts/reset_build.sh +endif + +build: + meson compile -j 10 -C $(ROOT_DIR)/builddir + +release_build: + meson --wipe builddir -Db_ndebug=true --buildtype release + meson compile -j 10 -C builddir + +debug_build: + meson setup --wipe builddir -Db_ndebug=true --buildtype debugoptimized + meson compile -j 10 -C builddir + +test: build + ./builddir/runtests -d yes + +run: build test +ifeq '$(OS)' 'Windows_NT' + powershell "cp ./builddir/sfmldemo.exe ." + ./sfmldemo +else + ./builddir/sfmldemo +endif + +debug: build + gdb --nx -x .gdbinit --ex run --args builddir/sfmldemo + +debug_run: build + gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/sfmldemo + +clean: + meson compile --clean -C builddir + +debug_test: build + gdb --nx -x .gdbinit --ex run --ex bt --ex q --args builddir/runtests -e diff --git a/README.md b/README.md index 9184c76..83174cc 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,63 @@ -# cpp-starter-project +# Game Dev Starter Pack -This is a project that students of Learn C++ the hardway checkout to confirm their setup is correct, and also doubles as a quick start for a basic C++ game project start. \ No newline at end of file +This repository contains a simple C++ project with the basics you need to get a game in C++ going. It's meant to be an educational starting point for people interested in learning to make games in C++ from scratch. It also would be a decent starting point for building a game with other frameworks like [Raylib](https://www.libsdl.org/), [SDL2](https://www.libsdl.org/), or anything that needs to be compiled. This setup also works on Windows, OSX, and Linux and includes a "meta install" script for Windows that installs a complete C++ development environment. + +I recommend you get this project working with SFML and then rework it for the other framework you want to use, but honestly SFML is really good and works well. + +## If You Just Want to Make a Game + +This project is more geared toward people who want to learn C++ by making a bunch of little games, or people who want to learn how to make games from almost nothing. If you have a burning desire to craft a game, then I recommend _not_ using this project and instead go learn any of these: + +1. [Defold](https://defold.com/) +2. [Game Maker Studio](https://gamemaker.io/en) +3. [Godot](https://godotengine.org/) +4. [Unreal Engine](https://www.unrealengine.com/en-US) +5. [O3DE](https://o3de.org/) + +Keep in mind that I've only played with each of these, and have _not_ made a full game in them, so my opinion is highly suspect. You should probably just download each one, think of a tiny little game to make, and try to make it. Pick the framework that gets the most of your game done with the least effort. + +## Windows + +If you have nothing installed then you'll want to run the `scripts/windows_setup.ps1` script to install everything. This script will run and prompt you for admin passwords as it installs what you need, so be sure to stay near your computer to type passwords in when requested. To run it do this: + +1. Start a _normal_ non-Administrator PowerShell window. +2. `irm https://learncodethehardway.com/cppsetup.ps1 > cppsetup.ps1` +3. `powershell -executionpolicy bypass .\cppsetup.ps1` +4. _STAY HERE_. For some dumb reason many installers have a timeout that will cause the installer to fail if you don't enter a password fast enough, so stay close until this is done. +5. Close this PowerShell window and then you can run Windows Terminal and everything should work. If not please email help@learncodethehardway.com to tell me what happened. + +The `cppsetup.ps1` file and the `scripts/windows_setup.ps1` should be exactly the same. I'm having you use the `cppsetup.ps1` file since I assume you don't have `git` yet. Once that's done you should then be able to build the project: + +2. Run `.\setup.ps1` +3. `meson compile -C builddir` +4. `.\builddir\sfmldemo` -- That should run it and you see a window with ImGUI's demo panel. + +**WARNING**: You should look in the `setup.ps1` and `reset_build.p1` files for how a build is actually configured. The most important line is at the bottom `meson setup -Ddefault_library=static builddir` which properly configures the build so that the `sfmldemo.exe` program actually runs. Without the `-Ddefault_library=static` the `sfmldemo.exe` file will not have the `.dll` files it needs and will silently fail. If it fails to start then run `start builddir` and double click on it to get the error messages. Then run `reset_build.ps1` to get a good build. + +## OSX + +1. Get XCode and [Meson](https://mesonbuild.com/) installed. +2. Run `./setup.sh` +3. `meson compile -C builddir` +4. `.\builddir\sfmldemo` -- That should run it and you see a window with ImGUI's demo panel. + +I'll have more extensive instructions in a later blog post, but if you have time try this out and let me know how it went at help@learncodethehardway.com. Please let me know if you tried a different compiler, Windows version, etc. If you're on OSX or Linux it should work the same but Linux people might want to use their package manager instead. + +### "Keyboard without any keys" + +If you get a weird error message of, "We got a keyboard without any keys" it's because of a security feature in OSX. Go to `Security settings->Input Monitoring` and select your Terminal. Check it, enter your admin password, then restart your Terminal. Now you can...read the keyboard in your own software. + +No, this does not enhance security at all. These people have gone full on insane at this point. + +## Linux + +I actually don't have a Linux computer ready to test, but if you have a brand of Linux you like then try the OSX instructions and email me at [help@learncodethehardway.com](mailto:help@learncodethehardway.com). + +## Next Steps + +I want the `main.cpp` to hit all the major features of SFML without getting too large, so these are some of the features I need to add: + +1. Joystick control. +2. Drawing a floor and walls that work with the physics. +3. Possibly using the networking and threading capabilities of SFML, but not really sure for what. +4. Some kind of hit point calculator, since most everyone needs that. diff --git a/assets/click.mp3 b/assets/click.mp3 new file mode 100644 index 0000000..903f036 Binary files /dev/null and b/assets/click.mp3 differ diff --git a/assets/sprite.png b/assets/sprite.png new file mode 100644 index 0000000..eec9fe9 Binary files /dev/null and b/assets/sprite.png differ diff --git a/dbc.cpp b/dbc.cpp new file mode 100644 index 0000000..6b17faf --- /dev/null +++ b/dbc.cpp @@ -0,0 +1,47 @@ +#include "dbc.hpp" +#include + +void dbc::log(const string &message, const std::source_location location) { + std::cout << '[' << location.file_name() << ':' + << location.line() << "|" + << location.function_name() << "] " + << message << std::endl; +} + +void dbc::sentinel(const string &message, const std::source_location location) { + string err = fmt::format("[SENTINEL!] {}", message); + dbc::log(err, location); + throw dbc::SentinelError{err}; +} + +void dbc::pre(const string &message, bool test, const std::source_location location) { + if(!test) { + string err = fmt::format("[PRE!] {}", message); + dbc::log(err, location); + throw dbc::PreCondError{err}; + } +} + +void dbc::pre(const string &message, std::function tester, const std::source_location location) { + dbc::pre(message, tester(), location); +} + +void dbc::post(const string &message, bool test, const std::source_location location) { + if(!test) { + string err = fmt::format("[POST!] {}", message); + dbc::log(err, location); + throw dbc::PostCondError{err}; + } +} + +void dbc::post(const string &message, std::function tester, const std::source_location location) { + dbc::post(message, tester(), location); +} + +void dbc::check(bool test, const string &message, const std::source_location location) { + if(!test) { + string err = fmt::format("[CHECK!] {}\n", message); + dbc::log(err, location); + throw dbc::CheckError{err}; + } +} diff --git a/dbc.hpp b/dbc.hpp new file mode 100644 index 0000000..87e4fb0 --- /dev/null +++ b/dbc.hpp @@ -0,0 +1,50 @@ +#pragma once + +#include +#include +#include +#include + +using std::string; + +namespace dbc { + class Error { + public: + const string message; + Error(string m) : message{m} {} + Error(const char *m) : message{m} {} + }; + + class CheckError : public Error {}; + class SentinelError : public Error {}; + class PreCondError : public Error {}; + class PostCondError : public Error {}; + + void log(const string &message, + const std::source_location location = + std::source_location::current()); + + [[noreturn]] void sentinel(const string &message, + const std::source_location location = + std::source_location::current()); + + void pre(const string &message, bool test, + const std::source_location location = + std::source_location::current()); + + void pre(const string &message, std::function tester, + const std::source_location location = + std::source_location::current()); + + void post(const string &message, bool test, + const std::source_location location = + std::source_location::current()); + + void post(const string &message, std::function tester, + const std::source_location location = + std::source_location::current()); + + void check(bool test, const string &message, + const std::source_location location = + std::source_location::current()); +} diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..c322948 --- /dev/null +++ b/main.cpp @@ -0,0 +1,157 @@ +#define _USE_MATH_DEFINES +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include "dbc.hpp" + +void Window_update(sf::RenderWindow &window, sf::Sprite &player) { + window.clear(); + window.draw(player); + window.display(); +} + +struct BoxTest { + b2Body *groundBody; + b2Body *body; +}; + +struct BoxTest Box2d_setup(b2World &world) { + b2BodyDef groundBodyDef; + groundBodyDef.position.Set(0.0f, -10.0f); + b2Body *groundBody = world.CreateBody(&groundBodyDef); + + b2PolygonShape groundBox; + groundBox.SetAsBox(50.0f, 10.0f); + groundBody->CreateFixture(&groundBox, 0.0f); + + b2BodyDef bodyDef; + bodyDef.type = b2_dynamicBody; + bodyDef.position.Set(3.0f, 4.0f); + b2Body *body = world.CreateBody(&bodyDef); + + b2PolygonShape dynamicBox; + dynamicBox.SetAsBox(1.0f, 1.0f); + b2FixtureDef fixtureDef; + fixtureDef.shape = &dynamicBox; + + fixtureDef.density = 1.0f; + fixtureDef.friction = 0.3f; + + body->CreateFixture(&fixtureDef); + + BoxTest box {groundBody, body}; + return box; +} + + +void Handle_events(sf::RenderWindow &window, BoxTest &box, sf::Sound &click) { + // is this a main event loop + while (const auto event = window.pollEvent()) { + if(event->is()) { + fmt::print("Exiting...\n"); + window.close(); + } else if (const auto* key = event->getIf()) { + if(key->scancode == sf::Keyboard::Scan::Left) { + b2Vec2 force(-200, 1000); + box.body->ApplyForceToCenter(force, true); + box.body->ApplyTorque(100.0f, true); + click.play(); + } else if(key->scancode == sf::Keyboard::Scan::Right) { + b2Vec2 force(200, 1000); + box.body->ApplyForceToCenter(force, true); + box.body->ApplyTorque(-100.0f, true); + click.play(); + } + } else if(const auto* mouse = event->getIf()) { + if(mouse->button == sf::Mouse::Button::Left) { + b2Vec2 force(-200, 1000); + box.body->ApplyForceToCenter(force, true); + box.body->ApplyTorque(100.0f, true); + click.play(); + } else if(mouse->button == sf::Mouse::Button::Right) { + b2Vec2 force(200, 1000); + box.body->ApplyForceToCenter(force, true); + box.body->ApplyTorque(-100.0f, true); + click.play(); + } + } + } +} + +sf::Time Update_entities(sf::RenderWindow &window, b2World &world, sf::Clock &clock, sf::Time &tick, BoxTest &box, sf::Sprite &player) { + sf::Vector2u winSize = window.getSize(); + float timeStep = 1.0f / 60.0f; + int velocityIterations = 6; + int positionIterations = 2; + sf::Time since = clock.getElapsedTime(); + sf::Time nextTick = since - tick > sf::seconds(1) ? since : tick; + + world.Step(timeStep, velocityIterations, positionIterations); + b2Vec2 position = box.body->GetPosition(); + float angle = box.body->GetAngle(); + + player.setPosition({position.x * 100.0f, winSize.y - position.y * 100.0f}); + player.setRotation(sf::degrees(angle * 180.0f / M_PI)); + + Window_update(window, player); + + return nextTick; +} + + +sf::Sprite Create_player(sf::RenderWindow &window, sf::Texture &texture) { + + if(!texture.loadFromFile("assets/sprite.png")) { + fmt::print("Error loading sprite!"); + } + + texture.setSmooth(true); + + sf::Sprite player(texture); + + player.setTexture(texture); + + // position the prite + sf::Vector2u winSize = window.getSize(); + player.setPosition({float(winSize.x) / 2, float(winSize.y) / 2}); + player.setOrigin({50.f, 50.f}); + + return player; +} + +int main() { + fmt::print("Setting up a window for you...\n"); + + sf::RenderWindow window(sf::VideoMode({1280, 720}), "Simple Game Demo"); + window.setFramerateLimit(60); + window.setVerticalSyncEnabled(true); + + sf::SoundBuffer buffer; + if(!buffer.loadFromFile("assets/click.mp3")) { + fmt::print("Failed to load click.ogg!\n"); + } + sf::Sound click(buffer); + + sf::Clock deltaClock; + sf::Clock clock; + sf::Time tick = clock.getElapsedTime(); + + sf::Texture texture; + auto player = Create_player(window, texture); + + b2Vec2 gravity(0.0f, -10.0f); + b2World world(gravity); + BoxTest box = Box2d_setup(world); + + while (window.isOpen()) { + Handle_events(window, box, click); + // preparing for refactoring this into a class or struct for everything + tick = Update_entities(window, world, clock, tick, box, player); + } +} diff --git a/meson.build b/meson.build new file mode 100644 index 0000000..1afe272 --- /dev/null +++ b/meson.build @@ -0,0 +1,99 @@ +project('sfmldemo', 'cpp', + version: '0.1.0', + default_options: [ + 'cpp_std=c++20', + 'cpp_args=-D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1', + ]) + +# use this for common options only for our executables +cpp_args=[] +link_args=[] +# these are passed as override_defaults +exe_defaults = [ 'warning_level=2' ] + +cc = meson.get_compiler('cpp') +dependencies = [] + +if build_machine.system() == 'windows' + add_global_link_arguments( + '-static-libgcc', + '-static-libstdc++', + '-static', + language: 'cpp', + ) + + sfml_main = dependency('sfml_main') + opengl32 = cc.find_library('opengl32', required: true) + winmm = cc.find_library('winmm', required: true) + gdi32 = cc.find_library('gdi32', required: true) + + dependencies += [ + opengl32, winmm, gdi32, sfml_main + ] + exe_defaults += ['werror=true'] + +elif build_machine.system() == 'darwin' + add_global_link_arguments( + language: 'cpp', + ) + + opengl = dependency('OpenGL') + corefoundation = dependency('CoreFoundation') + carbon = dependency('Carbon') + cocoa = dependency('Cocoa') + iokit = dependency('IOKit') + corevideo = dependency('CoreVideo') + + link_args += ['-ObjC'] + exe_defaults += ['werror=false'] + dependencies += [ + opengl, corefoundation, carbon, cocoa, iokit, corevideo + ] +endif + +catch2 = subproject('catch2').get_variable('catch2_with_main_dep') +fmt = subproject('fmt').get_variable('fmt_dep') +json = subproject('nlohmann_json').get_variable('nlohmann_json_dep') +freetype2 = subproject('freetype2').get_variable('freetype_dep') + +flac = subproject('flac').get_variable('flac_dep') +ogg = subproject('ogg').get_variable('libogg_dep') +vorbis = subproject('vorbis').get_variable('vorbis_dep') +vorbisfile = subproject('vorbis').get_variable('vorbisfile_dep') +vorbisenc = subproject('vorbis').get_variable('vorbisenc_dep') +sfml_audio = subproject('sfml').get_variable('sfml_audio_dep') +sfml_graphics = subproject('sfml').get_variable('sfml_graphics_dep') +sfml_network = subproject('sfml').get_variable('sfml_network_dep') +sfml_system = subproject('sfml').get_variable('sfml_system_dep') +sfml_window = subproject('sfml').get_variable('sfml_window_dep') +box2d = subproject('box2d').get_variable('box2d_dep') + +dependencies += [ + fmt, json, freetype2, + flac, ogg, vorbis, vorbisfile, vorbisenc, + sfml_audio, sfml_graphics, + sfml_network, sfml_system, + sfml_window, box2d +] + +sources = [ + 'dbc.cpp', +] + +tests = [ + 'tests/example.cpp' +] + +executable('sfmldemo', + sources + [ 'main.cpp' ], + cpp_args: cpp_args, + link_args: link_args, + override_options: exe_defaults, + dependencies: dependencies) + +executable('runtests', + sources + tests, + cpp_args: cpp_args, + link_args: link_args, + override_options: exe_defaults, + dependencies: dependencies + [catch2]) diff --git a/scripts/reset_build.ps1 b/scripts/reset_build.ps1 new file mode 100644 index 0000000..975852d --- /dev/null +++ b/scripts/reset_build.ps1 @@ -0,0 +1,7 @@ +mv .\subprojects\packagecache . +rm -recurse -force .\subprojects\,.\builddir\ +mkdir subprojects +mv .\packagecache .\subprojects\ +mkdir builddir +cp wraps\*.wrap subprojects\ +meson setup --default-library=static --prefer-static builddir diff --git a/scripts/reset_build.sh b/scripts/reset_build.sh new file mode 100644 index 0000000..89931e7 --- /dev/null +++ b/scripts/reset_build.sh @@ -0,0 +1,10 @@ +#!/usr/bin/env bash + +mv -f ./subprojects/packagecache . +rm -rf subprojects builddir +mkdir subprojects +mv -f packagecache ./subprojects/ && true +mkdir builddir +cp wraps/*.wrap subprojects/ +# on OSX you can't do this with static +meson setup --default-library=static --prefer-static builddir diff --git a/tests/example.cpp b/tests/example.cpp new file mode 100644 index 0000000..7c27596 --- /dev/null +++ b/tests/example.cpp @@ -0,0 +1,6 @@ +#include + +TEST_CASE("sample test", "[sample]") { + int test = 100; + REQUIRE(test == 100); +} diff --git a/wraps/box2d.wrap b/wraps/box2d.wrap new file mode 100644 index 0000000..3440804 --- /dev/null +++ b/wraps/box2d.wrap @@ -0,0 +1,12 @@ +[wrap-file] +directory = box2d-2.4.1 +source_url = https://github.com/erincatto/box2d/archive/v2.4.1/box2d-2.4.1.tar.gz +source_filename = box2d-2.4.1.tar.gz +source_hash = d6b4650ff897ee1ead27cf77a5933ea197cbeef6705638dd181adc2e816b23c2 +patch_filename = box2d_2.4.1-3_patch.zip +patch_url = https://wrapdb.mesonbuild.com/v2/box2d_2.4.1-3/get_patch +patch_hash = 040bc127d1a8a9cd649cd53f15e8a9fa71d5cc70eaa36bb77d057ba7017cf3c8 +wrapdb_version = 2.4.1-3 + +[provide] +box2d = box2d_dep diff --git a/wraps/catch2.wrap b/wraps/catch2.wrap new file mode 100644 index 0000000..f9bf436 --- /dev/null +++ b/wraps/catch2.wrap @@ -0,0 +1,11 @@ +[wrap-file] +directory = Catch2-3.7.1 +source_url = https://github.com/catchorg/Catch2/archive/v3.7.1.tar.gz +source_filename = Catch2-3.7.1.tar.gz +source_hash = c991b247a1a0d7bb9c39aa35faf0fe9e19764213f28ffba3109388e62ee0269c +source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/catch2_3.7.1-1/Catch2-3.7.1.tar.gz +wrapdb_version = 3.7.1-1 + +[provide] +catch2 = catch2_dep +catch2-with-main = catch2_with_main_dep diff --git a/wraps/flac.wrap b/wraps/flac.wrap new file mode 100644 index 0000000..ee36479 --- /dev/null +++ b/wraps/flac.wrap @@ -0,0 +1,13 @@ +[wrap-file] +directory = flac-1.4.3 +source_url = https://github.com/xiph/flac/releases/download/1.4.3/flac-1.4.3.tar.xz +source_filename = flac-1.4.3.tar.xz +source_hash = 6c58e69cd22348f441b861092b825e591d0b822e106de6eb0ee4d05d27205b70 +patch_filename = flac_1.4.3-2_patch.zip +patch_url = https://wrapdb.mesonbuild.com/v2/flac_1.4.3-2/get_patch +patch_hash = 3eace1bd0769d3e0d4ff099960160766a5185d391c8f583293b087a1f96c2a9c +source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/flac_1.4.3-2/flac-1.4.3.tar.xz +wrapdb_version = 1.4.3-2 + +[provide] +flac = flac_dep diff --git a/wraps/fmt.wrap b/wraps/fmt.wrap new file mode 100644 index 0000000..fd50847 --- /dev/null +++ b/wraps/fmt.wrap @@ -0,0 +1,13 @@ +[wrap-file] +directory = fmt-11.0.2 +source_url = https://github.com/fmtlib/fmt/archive/11.0.2.tar.gz +source_filename = fmt-11.0.2.tar.gz +source_hash = 6cb1e6d37bdcb756dbbe59be438790db409cdb4868c66e888d5df9f13f7c027f +patch_filename = fmt_11.0.2-1_patch.zip +patch_url = https://wrapdb.mesonbuild.com/v2/fmt_11.0.2-1/get_patch +patch_hash = 90c9e3b8e8f29713d40ca949f6f93ad115d78d7fb921064112bc6179e6427c5e +source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/fmt_11.0.2-1/fmt-11.0.2.tar.gz +wrapdb_version = 11.0.2-1 + +[provide] +fmt = fmt_dep diff --git a/wraps/freetype2.wrap b/wraps/freetype2.wrap new file mode 100644 index 0000000..acad6f4 --- /dev/null +++ b/wraps/freetype2.wrap @@ -0,0 +1,11 @@ +[wrap-file] +directory = freetype-2.13.3 +source_url = https://download.savannah.gnu.org/releases/freetype/freetype-2.13.3.tar.xz +source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/freetype2_2.13.3-1/freetype-2.13.3.tar.xz +source_filename = freetype-2.13.3.tar.xz +source_hash = 0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 +wrapdb_version = 2.13.3-1 + +[provide] +freetype2 = freetype_dep +freetype = freetype_dep diff --git a/wraps/libpng.wrap b/wraps/libpng.wrap new file mode 100644 index 0000000..06044a9 --- /dev/null +++ b/wraps/libpng.wrap @@ -0,0 +1,13 @@ +[wrap-file] +directory = libpng-1.6.44 +source_url = https://github.com/glennrp/libpng/archive/v1.6.44.tar.gz +source_filename = libpng-1.6.44.tar.gz +source_hash = 0ef5b633d0c65f780c4fced27ff832998e71478c13b45dfb6e94f23a82f64f7c +patch_filename = libpng_1.6.44-1_patch.zip +patch_url = https://wrapdb.mesonbuild.com/v2/libpng_1.6.44-1/get_patch +patch_hash = 394b07614c45fbd1beac8b660386216a490fe12f841a1a445799b676c9c892fb +source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/libpng_1.6.44-1/libpng-1.6.44.tar.gz +wrapdb_version = 1.6.44-1 + +[provide] +libpng = libpng_dep diff --git a/wraps/nlohmann_json.wrap b/wraps/nlohmann_json.wrap new file mode 100644 index 0000000..8c46676 --- /dev/null +++ b/wraps/nlohmann_json.wrap @@ -0,0 +1,11 @@ +[wrap-file] +directory = nlohmann_json-3.11.3 +lead_directory_missing = true +source_url = https://github.com/nlohmann/json/releases/download/v3.11.3/include.zip +source_filename = nlohmann_json-3.11.3.zip +source_hash = a22461d13119ac5c78f205d3df1db13403e58ce1bb1794edc9313677313f4a9d +source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/nlohmann_json_3.11.3-1/nlohmann_json-3.11.3.zip +wrapdb_version = 3.11.3-1 + +[provide] +nlohmann_json = nlohmann_json_dep diff --git a/wraps/ogg.wrap b/wraps/ogg.wrap new file mode 100644 index 0000000..e7f23eb --- /dev/null +++ b/wraps/ogg.wrap @@ -0,0 +1,13 @@ +[wrap-file] +directory = libogg-1.3.5 +source_url = https://downloads.xiph.org/releases/ogg/libogg-1.3.5.tar.xz +source_filename = libogg-1.3.5.tar.xz +source_hash = c4d91be36fc8e54deae7575241e03f4211eb102afb3fc0775fbbc1b740016705 +patch_filename = ogg_1.3.5-6_patch.zip +patch_url = https://wrapdb.mesonbuild.com/v2/ogg_1.3.5-6/get_patch +patch_hash = 8be6dcd5f93bbf9c0b9c8ec1fa29810226a60f846383074ca05b313a248e78b2 +source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/ogg_1.3.5-6/libogg-1.3.5.tar.xz +wrapdb_version = 1.3.5-6 + +[provide] +ogg = libogg_dep diff --git a/wraps/sfml.wrap b/wraps/sfml.wrap new file mode 100644 index 0000000..577ed1e --- /dev/null +++ b/wraps/sfml.wrap @@ -0,0 +1,14 @@ +[wrap-git] +directory=SFML-3.0.0 +url=https://github.com/SFML/SFML.git +revision=3.0.0 +depth=1 +method=cmake + +[provide] +sfml_audio = sfml_audio_dep +sfml_graphics = sfml_graphics_dep +sfml_main = sfml_main_dep +sfml_network = sfml_network_dep +sfml_system = sfml_system_dep +sfml_window = sfml_window_dep diff --git a/wraps/vorbis.wrap b/wraps/vorbis.wrap new file mode 100644 index 0000000..7425c11 --- /dev/null +++ b/wraps/vorbis.wrap @@ -0,0 +1,14 @@ +[wrap-file] +directory = libvorbis-1.3.7 +source_url = https://downloads.xiph.org/releases/vorbis/libvorbis-1.3.7.tar.xz +source_filename = libvorbis-1.3.7.tar.xz +source_hash = b33cc4934322bcbf6efcbacf49e3ca01aadbea4114ec9589d1b1e9d20f72954b +patch_filename = vorbis_1.3.7-4_patch.zip +patch_url = https://wrapdb.mesonbuild.com/v2/vorbis_1.3.7-4/get_patch +patch_hash = 979e22b24b16c927040700dfd8319cd6ba29bf52a14dbc66b1cb4ea60504f14a +wrapdb_version = 1.3.7-4 + +[provide] +vorbis = vorbis_dep +vorbisfile = vorbisfile_dep +vorbisenc = vorbisenc_dep