import curses
import sys
class Map :
def __init__ ( self ) :
self . map = [
" #################### " ,
" ###....############# " ,
" ###....############# " ,
" ###...........###### " ,
" #############.###### " ,
" #############....### " ,
" #############....### " ,
" #################### " ]
def move_player ( self , player_y , player_x , target_y , target_x ) :
if self . map [ target_y - 1 ] [ target_x - 1 ] != ' # ' :
return target_y , target_x
else :
return player_y , player_x
def draw ( self , win ) :
map_line = 1
for line in self . map :
win . addstr ( map_line , 1 , line )
map_line + = 1
class UI :
def __init__ ( self , stdscr , the_map , height , width , status_height ) :
curses . curs_set ( 0 )
stdscr . clear ( )
begin_x = 0
begin_y = 0
win = curses . newwin ( height , width , begin_y , begin_x )
win . keypad ( True )
status = win . subwin ( status_height , width - 2 , height - status_height , begin_x + 1 )
# keep these for later by assigning to self
self . begin_x = 0
self . begin_y = 0
self . map = the_map
self . height = height
self . width = width
self . win = win
self . status = status
self . status_height = status_height
def update ( self , player_y , player_x ) :
self . win . clear ( )
self . win . box ( )
self . status . hline ( 0 , 0 , curses . ACS_HLINE , self . width - 2 )
self . map . draw ( self . win )
self . draw_status ( )
self . draw_player ( player_y , player_x )
self . win . refresh ( )
def draw_status ( self ) :
self . status . addstr ( 1 , 1 , " PLAYER STATS " )
def draw_player ( self , player_y , player_x ) :
self . win . addstr ( player_y , player_x , ' @ ' , curses . A_BOLD )
def handle_input ( self , y , x ) :
ch = self . win . getch ( )
if ch == ord ( ' q ' ) :
sys . exit ( 0 )
elif ch == curses . KEY_UP :
y = ( y - 1 ) % self . height
elif ch == curses . KEY_DOWN :
y = ( y + 1 ) % self . height
elif ch == curses . KEY_RIGHT :
x = ( x + 1 ) % self . width
elif ch == curses . KEY_LEFT :
x = ( x - 1 ) % self . width
return y , x
def main ( stdscr ) :
width = 80
height = 26
the_map = Map ( )
ui = UI ( stdscr , the_map , height , width , 5 )
player_x = 4
player_y = 4
while True :
ui . update ( player_y , player_x )
new_y , new_x = ui . handle_input ( player_y , player_x )
player_y , player_x = the_map . move_player ( player_y , player_x , new_y , new_x )
curses . wrapper ( main )