import curses
import sys
import numpy as np
MAP = np . array ( [
list ( " #################### " ) ,
list ( " ###....############# " ) ,
list ( " ###....############# " ) ,
list ( " ###...........###### " ) ,
list ( " #############.###### " ) ,
list ( " #############....### " ) ,
list ( " #############....### " ) ,
list ( " #################### " ) ] , dtype = str )
def draw_map ( win ) :
for y , row in enumerate ( MAP ) :
win . addstr ( y , 0 , " " . join ( row ) )
def draw_status ( status ) :
status . addstr ( 1 , 1 , " PLAYER STATS " )
def draw_player ( win , player_y , player_x ) :
win . addstr ( player_y , player_x , ' @ ' , curses . A_BOLD )
def update ( win , status , player_y , player_x ) :
win . clear ( )
status . box ( )
draw_map ( win )
draw_status ( status )
draw_player ( win , player_y , player_x )
win . refresh ( )
def create_ui ( stdscr , width , height , status_height ) :
curses . curs_set ( 0 )
stdscr . clear ( )
begin_x = 0
begin_y = 0
win = curses . newwin ( height , width , begin_y , begin_x )
status = win . subwin ( status_height , width , height - status_height , begin_x )
win . keypad ( True )
return win , status
def move_player ( player_y , player_x , target_y , target_x ) :
if MAP [ target_y , target_x ] != ' # ' :
return target_y , target_x
else :
return player_y , player_x
def handle_input ( win , y , x , width , height ) :
ch = win . getch ( )
if ch == ord ( ' q ' ) :
sys . exit ( 0 )
elif ch == curses . KEY_UP :
y = ( y - 1 ) % height
elif ch == curses . KEY_DOWN :
y = ( y + 1 ) % height
elif ch == curses . KEY_RIGHT :
x = ( x + 1 ) % width
elif ch == curses . KEY_LEFT :
x = ( x - 1 ) % width
return y , x
def main ( stdscr ) :
width = 27
height = 17
win , status = create_ui ( stdscr , width , height , 5 )
player_x = 3
player_y = 3
while True :
update ( win , status , player_y , player_x )
new_y , new_x = handle_input (
win , player_y , player_x , width , height )
player_y , player_x = move_player (
player_y , player_x , new_y , new_x )
curses . wrapper ( main )