import curses
import sys
import numpy as np
MAP = np . array ( [
list ( " #################### " ) ,
list ( " ###....############# " ) ,
list ( " ###....############# " ) ,
list ( " ###...........###### " ) ,
list ( " #############.###### " ) ,
list ( " #############....### " ) ,
list ( " #############....### " ) ,
list ( " #################### " ) ] , dtype = str )
class UI :
def __init__ ( self , stdscr , height , width , status_height ) :
curses . curs_set ( 0 )
stdscr . clear ( )
begin_x = 0
begin_y = 0
win = curses . newwin ( height , width , begin_y , begin_x )
win . keypad ( True )
status = win . subwin ( status_height , width , height - status_height , begin_x )
# keep these for later by assigning to self
self . begin_x = 0
self . begin_y = 0
self . height = height
self . width = width
self . win = win
self . status = status
self . status_height = status_height
def update ( self , player_y , player_x ) :
self . win . clear ( )
self . status . box ( )
self . draw_map ( )
self . draw_status ( )
self . draw_player ( player_y , player_x )
self . win . refresh ( )
def draw_map ( self ) :
for y , row in enumerate ( MAP ) :
self . win . addstr ( y , 0 , " " . join ( row ) )
def draw_status ( self ) :
self . status . addstr ( 1 , 1 , " PLAYER STATS " )
def draw_player ( self , player_y , player_x ) :
self . win . addstr ( player_y , player_x , ' @ ' , curses . A_BOLD )
def handle_input ( self , y , x ) :
ch = self . win . getch ( )
if ch == ord ( ' q ' ) :
sys . exit ( 0 )
elif ch == curses . KEY_UP :
y = ( y - 1 ) % self . height
elif ch == curses . KEY_DOWN :
y = ( y + 1 ) % self . height
elif ch == curses . KEY_RIGHT :
x = ( x + 1 ) % self . width
elif ch == curses . KEY_LEFT :
x = ( x - 1 ) % self . width
return y , x
def move_player ( player_y , player_x , target_y , target_x ) :
if MAP [ target_y ] [ target_x ] != ' # ' :
return target_y , target_x
else :
return player_y , player_x
def main ( stdscr ) :
width = 27
height = 16
ui = UI ( stdscr , height , width , 5 )
player_x = 3
player_y = 3
while True :
ui . update ( player_y , player_x )
new_y , new_x = ui . handle_input ( player_y , player_x )
player_y , player_x = move_player ( player_y , player_x , new_y , new_x )
curses . wrapper ( main )