import curses
import sys
import numpy as np
class Map :
def __init__ ( self ) :
self . map = np . array ( [
list ( " #################### " ) ,
list ( " ###....############# " ) ,
list ( " ###....############# " ) ,
list ( " ###...........###### " ) ,
list ( " #############.###### " ) ,
list ( " #############....### " ) ,
list ( " #############....### " ) ,
list ( " #################### " ) ] , dtype = str )
def move_player ( self , player , target_y , target_x ) :
if self . map [ target_y , target_x ] != ' # ' :
player . y = target_y
player . x = target_x
def draw ( self , win ) :
for y , row in enumerate ( self . map ) :
win . addstr ( y , 0 , " " . join ( row ) )
class UI :
def __init__ ( self , stdscr , height , width , status_height ) :
curses . curs_set ( 0 )
stdscr . clear ( )
begin_x = 0
begin_y = 0
win = curses . newwin ( height , width , begin_y , begin_x )
win . keypad ( True )
status = win . subwin ( status_height , width , height - status_height , begin_x )
# keep these for later by assigning to self
self . begin_x = 0
self . begin_y = 0
self . map = None
self . height = height
self . width = width
self . win = win
self . status = status
self . status_height = status_height
def set_map ( self , the_map ) :
self . map = the_map
def update ( self , player ) :
assert self . map , " You forgot to call set_map() "
self . win . clear ( )
self . status . box ( )
self . map . draw ( self . win )
self . draw_status ( )
self . draw_player ( player )
self . win . refresh ( )
def draw_status ( self ) :
self . status . addstr ( 1 , 1 , " PLAYER STATS " )
def draw_player ( self , player ) :
self . win . addstr ( player . y , player . x , ' @ ' , curses . A_BOLD )
def handle_input ( self , y , x ) :
ch = self . win . getch ( )
if ch == ord ( ' q ' ) :
sys . exit ( 0 )
elif ch == curses . KEY_UP :
y = ( y - 1 ) % self . height
elif ch == curses . KEY_DOWN :
y = ( y + 1 ) % self . height
elif ch == curses . KEY_RIGHT :
x = ( x + 1 ) % self . width
elif ch == curses . KEY_LEFT :
x = ( x - 1 ) % self . width
return y , x
class Player :
def __init__ ( self , x , y ) :
self . x = x
self . y = y
class GameEngine :
def __init__ ( self , ui ) :
self . ui = ui
self . player = Player ( 3 , 3 )
self . map = Map ( )
self . ui = ui
ui . set_map ( self . map )
def run ( self ) :
while True :
self . ui . update ( self . player )
new_y , new_x = self . ui . handle_input ( self . player . y , self . player . x )
self . map . move_player ( self . player , new_y , new_x )
def main ( stdscr ) :
width = 27
height = 16
ui = UI ( stdscr , height , width , 5 )
game = GameEngine ( ui )
game . run ( )
curses . wrapper ( main )