3 Commits (master)

Author SHA1 Message Date
Zed A. Shaw 11df4c1a4f Fixed up everything to use numpy arrays only. Could still do some more refinement but I'll stop there and make the phase 13 part with ECS. 2 months ago
Zed A. Shaw 44aa27f9d5 The numpy version is now the only version. 2 months ago
Zed A. Shaw 4cb40abed0 Phase 10 adds multiple enemies. 2 months ago
Zed A. Shaw acdb8b9f34 Phase 09 we have rudimentary combat on stationary enemies. 2 months ago
Zed A. Shaw a2fbbc8b9f Phase 08 now has collision on the enemy, or any actors in the scene. 2 months ago
Zed A. Shaw 83eac4747f Bring in the ECS I wrote for later and phase_07.py now has a change the window display. If I have a border then the self.map coordinates don't fit the screen coordinates. Removing it makes them match which is easier. Also going to a smaller display makes it easier to work with and less intimidating. 2 months ago
Zed A. Shaw 117748ae5d Starting phase 07 and renamed everything to be numbers. 2 months ago
Zed A. Shaw 42df3961fc Just remove complete since it's actually not needed. We can stop the maze once find_coord doesn't find anything new. 2 months ago
Zed A. Shaw 8a6d231565 Now the maze has rooms, and was pretty easy to add. 2 months ago
Zed A. Shaw 04ed77494e Sixth version now makes a maze, but no rooms. 2 months ago
Zed A. Shaw e21ee55b9c Starting the next phase where they learn about hunt and kill mazes. 2 months ago
Zed A. Shaw 291393ed73 Last refactor to OOP style. 2 months ago
Zed A. Shaw 113e50708a Had to fix how the subwindow was made and now player is refactored into a class. 2 months ago
Zed A. Shaw 041df27644 Phase three is to creat a Map class. 2 months ago
Zed A. Shaw fce95dc61d First refactor is to create a UI class. 2 months ago
Zed A. Shaw 97e54300a4 Git can die in a hot blazing fire. 2 months ago