#pragma once

#include <string>

constexpr const int TEXTURE_WIDTH=256;
constexpr const int TEXTURE_HEIGHT=256;
constexpr const int RAY_VIEW_WIDTH=960;
constexpr const int RAY_VIEW_HEIGHT=720;
constexpr const int SCREEN_WIDTH=1280;
constexpr const int RAY_VIEW_X=(SCREEN_WIDTH - RAY_VIEW_WIDTH);
constexpr const int RAY_VIEW_Y=0;
constexpr const int SCREEN_HEIGHT=720;
constexpr const bool VSYNC=false;
constexpr const int FRAME_LIMIT=60;
constexpr const int NUM_SPRITES=1;

#ifdef NDEBUG
constexpr const bool DEBUG_BUILD=false;
#else
constexpr const bool DEBUG_BUILD=true;
#endif


////////// copied from roguish

constexpr int INV_WALL = 0;
constexpr int INV_SPACE = 1;
constexpr int WALL_VALUE = 1;
constexpr int SPACE_VALUE = 0;
constexpr int WALL_PATH_LIMIT = 1000;
constexpr int WALL_LIGHT_LEVEL = 3;
constexpr int WORLDBUILD_DIVISION = 4;
constexpr int WORLDBUILD_SHRINK = 2;
constexpr int WORLDBUILD_MAX_PATH = 200;
constexpr int VIDEO_WINDOW_X=1600;
constexpr int VIDEO_WINDOW_Y=900;
constexpr int UI_FONT_SIZE=30;
constexpr int BASE_MAP_FONT_SIZE=90;
constexpr int GAME_MAP_PIXEL_POS = 600;
constexpr int MAX_FONT_SIZE = 140;
constexpr int MIN_FONT_SIZE = 20;
constexpr int STATUS_UI_WIDTH = 40;
constexpr int STATUS_UI_HEIGHT = 30;
constexpr float PERCENT = 0.01f;


// for the panels/renderer
constexpr wchar_t BG_TILE = L'█';
constexpr wchar_t UI_BASE_CHAR = L'█';
constexpr int BG_BOX_OFFSET=5;
constexpr const char *FONT_FILE_NAME="./assets/text.otf";
