#pragma once

namespace Events {
  enum GUI {
    START, COMBAT, LOOT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
    COMBAT_START, NO_NEIGHBORS, HP_STATUS,
    ATTACK, BLOCK, EVADE, NEW_RITUAL,
    UPDATE_SPRITE, ENEMY_SPAWN, NOOP
  };

  struct Combat {
    int player_did;
    int enemy_did;
  };
}
