#pragma once

/*
 * Eventually move most of these into runtime locations.
 */
const int INV_WALL = 0;
const int INV_SPACE = 1;
const int WALL_VALUE = 1;
const int SPACE_VALUE = 0;
const int WALL_PATH_LIMIT = 1000;
const int WALL_LIGHT_LEVEL = 3;
const int WORLDBUILD_DIVISION = 4;
const int WORLDBUILD_SHRINK = 2;
const int WORLDBUILD_MAX_PATH = 200;
const int VIDEO_WINDOW_X=1600;
const int VIDEO_WINDOW_Y=900;
const int UI_FONT_SIZE=30;
const int BASE_MAP_FONT_SIZE=90;
const int GAME_MAP_PIXEL_POS = 600;
const int MAX_FONT_SIZE = 140;
const int MIN_FONT_SIZE = 20;
const int STATUS_UI_WIDTH = 40;
const int STATUS_UI_HEIGHT = 30;
const float PERCENT = 0.01f;
const wchar_t BG_TILE = L'█';
const wchar_t UI_BASE_CHAR = L'█';
const int BG_BOX_OFFSET=5;
const int GAME_MAP_X=40;
const int GAME_MAP_Y=40;
const int INVENTORY_PIXEL_X=50;
const int INVENTORY_PIXEL_Y=50;
const int INVENTORY_WIDTH=99;
const int INVENTORY_HEIGHT=STATUS_UI_HEIGHT-3;
#define FONT_FILE_NAME "./assets/text.otf"
#define TILE_MAP_CONFIG "./assets/tiles.json"
