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417 KiB
Tag: Branch: Tree: 5dc45a75a6
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10 Commits (5dc45a75a65e607e634c97f6d624e6799d049903)
 

Author SHA1 Message Date
Zed A. Shaw 5dc45a75a6 Build now has lel-guecs in it so I can do a UI.
14 hours ago
Zed A. Shaw 37a22f9966 Little optimization where I don't render if there was a colision. This is because chip-8 attempts to draw to detect colision, and then 'undoes' it, so no point in rendering that.
14 hours ago
Zed A. Shaw 1264428606 Turns out the 'performance problem' is just me setting the framerate. Weird thing though is setting that also changes how SFML updates the textures when doing texture.update(). Need to investigate why.
15 hours ago
Zed A. Shaw 2fc7fbb788 Instrumentation on the cycle/update/render performance. So far looks like update and then render are the worst.
16 hours ago
Zed A. Shaw 407cc58f1f After rename, before performance testing.
16 hours ago
Zed A. Shaw 59c93529e8 Keyboard now works.
2 days ago
Zed A. Shaw 0dabd9a62b Keyboard now works.
2 days ago
Zed A. Shaw 910b5c72ce Display now has a size and a border.
2 days ago
Zed A. Shaw 0296d500e4 Refactor out the chip8 emulator.
2 days ago
Zed A. Shaw 03eb8afc2a First commit.
3 days ago
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