Experiments in using Lua with sol2 and how best to structure the data. Contains a shoot out of SOA, vs AOS vs. MOA. SOA = Struct of Arrays AOS = Array of Structs MOA = Many Array of Structs (kind of a hybrid)
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sol2_test/tests/textures.cpp

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496 B

#include <fmt/core.h>
#include <string>
#include <fuc2/testing.hpp>
using namespace fuc2;
namespace texture_tests {
void test_texture_management() {
/*
textures::init();
auto spider = textures::get("textures_test");
CHECK(spider.sprite != nullptr);
CHECK(spider.texture != nullptr);
auto image = textures::load_image("assets/textures_test.png");
*/
}
fuc2::Set TESTS{
.name="texture",
.tests={
TEST(test_texture_management),
}
};
}