Experiments in using Lua with sol2 and how best to structure the data. Contains a shoot out of SOA, vs AOS vs. MOA. SOA = Struct of Arrays AOS = Array of Structs MOA = Many Array of Structs (kind of a hybrid)
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Zed A. Shaw 6b9ed97f17 Added in a t-test for the test but I got it off google AI summary so definitely need to confirm it. Looked alright at first glance though. 3 hours ago
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bao_tests.cpp Demonstrates a weird perf mystery regarding auto&for loops. 23 hours ago
bao_tests.lua Demonstrates a weird perf mystery regarding auto&for loops. 23 hours ago
main.cpp Rework the tests into separate functions and do a dumb randomizing for now. 4 hours ago
perf_tests.cpp Added in a t-test for the test but I got it off google AI summary so definitely need to confirm it. Looked alright at first glance though. 3 hours ago
player_script.lua Demonstrates a weird perf mystery regarding auto&for loops. 23 hours ago
prelude_script.lua Demonstrates a weird perf mystery regarding auto&for loops. 23 hours ago
soa_tests.cpp Demonstrates a weird perf mystery regarding auto&for loops. 23 hours ago
soa_tests.lua Demonstrates a weird perf mystery regarding auto&for loops. 23 hours ago
sol2_test.cpp Demonstrates a weird perf mystery regarding auto&for loops. 23 hours ago
variables.lua Demonstrates a weird perf mystery regarding auto&for loops. 23 hours ago