Experiments in using Lua with sol2 and how best to structure the data. Contains a shoot out of SOA, vs AOS vs. MOA. SOA = Struct of Arrays AOS = Array of Structs MOA = Many Array of Structs (kind of a hybrid)
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Zed A. Shaw b429ee47d8 Changes from before AGS where I was adding Lua perf tests but not magic_stats yet. 1 week ago
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bao_tests.cpp Demonstrates a weird perf mystery regarding auto&for loops. 2 months ago
bao_tests.lua Demonstrates a weird perf mystery regarding auto&for loops. 2 months ago
data.hpp Changes from before AGS where I was adding Lua perf tests but not magic_stats yet. 1 week ago
lua_perf_tests.cpp Changes from before AGS where I was adding Lua perf tests but not magic_stats yet. 1 week ago
main.cpp Changes from before AGS where I was adding Lua perf tests but not magic_stats yet. 1 week ago
perf_tests.cpp Changes from before AGS where I was adding Lua perf tests but not magic_stats yet. 1 week ago
player_script.lua Demonstrates a weird perf mystery regarding auto&for loops. 2 months ago
prelude_script.lua Demonstrates a weird perf mystery regarding auto&for loops. 2 months ago
soa_tests.cpp Changes from before AGS where I was adding Lua perf tests but not magic_stats yet. 1 week ago
soa_tests.lua Demonstrates a weird perf mystery regarding auto&for loops. 2 months ago
sol2_test.cpp Demonstrates a weird perf mystery regarding auto&for loops. 2 months ago
variables.lua Demonstrates a weird perf mystery regarding auto&for loops. 2 months ago