Brought over the lel-guecs code so I could make it work directly with opengl.

master
Zed A. Shaw 5 days ago
parent 6cdebb298c
commit 29ec390478
  1. 1
      .gitignore
  2. 5
      Makefile
  3. 31
      meson.build
  4. 12
      src/document.hpp
  5. 130
      src/guecs/lel.cpp
  6. 52
      src/guecs/lel.hpp
  7. 261
      src/guecs/lel_parser.cpp
  8. 67
      src/guecs/lel_parser.rl
  9. 59
      src/guecs/sfml/backend.cpp
  10. 21
      src/guecs/sfml/backend.hpp
  11. 196
      src/guecs/sfml/components.cpp
  12. 136
      src/guecs/sfml/components.hpp
  13. 46
      src/guecs/sfml/config.cpp
  14. 24
      src/guecs/sfml/config.hpp
  15. 77
      src/guecs/sfml/shaders.cpp
  16. 27
      src/guecs/sfml/shaders.hpp
  17. 81
      src/guecs/sfml/sound.cpp
  18. 26
      src/guecs/sfml/sound.hpp
  19. 62
      src/guecs/sfml/textures.cpp
  20. 28
      src/guecs/sfml/textures.hpp
  21. 11
      src/guecs/theme.cpp
  22. 57
      src/guecs/theme.hpp
  23. 243
      src/guecs/ui.cpp
  24. 238
      src/guecs/ui.hpp
  25. 97
      src/guecs/uistack.hpp
  26. 20
      src/meson.build
  27. 5
      tests/meson.build
  28. 13
      wraps/miniaudio.wrap
  29. 9
      wraps/utf8cpp.wrap

1
.gitignore vendored

@ -29,3 +29,4 @@ backup
coverage coverage
coverage/* coverage/*
.venv .venv
*.cap

@ -9,7 +9,10 @@ else
sh -x ./scripts/reset_build.sh sh -x ./scripts/reset_build.sh
endif endif
build: %.cpp : %.rl
ragel -o $@ $<
build: src/guecs/lel_parser.cpp
meson compile -j 10 -C builddir meson compile -j 10 -C builddir
release_build: release_build:

@ -7,6 +7,7 @@ project('sol2_test', 'cpp',
# use this for common options only for our executables # use this for common options only for our executables
cpp_args=[ cpp_args=[
'-I../subprojects/utf8cpp-4.0.9/source',
'-Wno-unused-parameter', '-Wno-unused-parameter',
'-Wno-unused-function', '-Wno-unused-function',
'-Wno-unused-variable', '-Wno-unused-variable',
@ -24,36 +25,22 @@ sol2 = subproject('sol2').get_variable('sol2_dep')
glfw3 = subproject('glfw').get_variable('glfw_dep') glfw3 = subproject('glfw').get_variable('glfw_dep')
glm = subproject('glm').get_variable('glm_dep') glm = subproject('glm').get_variable('glm_dep')
freetype2 = subproject('freetype2').get_variable('freetype_dep') freetype2 = subproject('freetype2').get_variable('freetype_dep')
miniaudio = subproject('miniaudio').get_variable('ma_dep')
utf8cpp = subproject('utf8cpp').get_variable('utf8cpp_dep')
# have to disable tests because this dude's using catch2 from the 1890s # have to disable tests because this dude's using catch2 from the 1890s
magic_enum_proj = subproject('magic_enum', default_options: { magic_enum_proj = subproject('magic_enum', default_options: {
'test': false}) 'test': false})
magic_enum = magic_enum_proj.get_variable('magic_enum_dep') magic_enum = magic_enum_proj.get_variable('magic_enum_dep')
dependencies = [fmt, fuc2, sol2, glfw3, glm, freetype2, magic_enum] dependencies = [
fmt, fuc2, sol2,
sources = [ glfw3, glm, freetype2,
'src/glad/gl.cpp', magic_enum, miniaudio
'src/stb_image.cpp',
'src/shader.cpp',
'src/text.cpp',
'src/stats.cpp',
'src/dbc.cpp',
'src/builder.cpp',
'src/bezos.cpp',
'src/document.cpp',
'src/framebuffer.cpp',
'src/screen.cpp',
'src/engine.cpp',
'src/image.cpp',
'src/options.cpp',
] ]
tests = [ subdir('src')
'tests/main.cpp', subdir('tests')
'tests/sol2_test.cpp',
'tests/builder_test.cpp',
]
executable('bezos_tests', sources + tests, executable('bezos_tests', sources + tests,
cpp_args: cpp_args, cpp_args: cpp_args,

@ -16,14 +16,10 @@ enum class NodeType {
}; };
struct Color { struct Color {
uint8_t r; uint8_t r=0;
uint8_t g; uint8_t g=0;
uint8_t b; uint8_t b=0;
uint8_t a; uint8_t a=255;
Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) :
r(r), g(g), b(g), a(a)
{}
}; };
struct Node { struct Node {

@ -0,0 +1,130 @@
#include "guecs/lel.hpp"
#include <fmt/core.h>
#include <numeric>
#include <cassert>
#include "./lel_parser.cpp"
namespace lel {
Parser::Parser(int x, int y, int width, int height) :
grid_x(x),
grid_y(y),
grid_w(width),
grid_h(height)
{
}
void Parser::position(int x, int y, int width, int height) {
grid_x = x;
grid_y = y;
grid_w = width;
grid_h = height;
// used in GUIs for setting backgrounds
main = {
.x=grid_x,
.y=grid_y,
.w=grid_w,
.h=grid_h,
.mid_x=std::midpoint(grid_x, grid_x + grid_w),
.mid_y=std::midpoint(grid_y, grid_y + grid_h),
.max_w=grid_w,
.max_h=grid_h
};
}
void Parser::id(const std::string& name) {
if(name != "_") {
assert(!cells.contains(name) && "duplicate cell name");
cells.insert_or_assign(name, cur);
}
cur = {.col=cur.col + 1, .row=cur.row};
auto& row = grid.back();
row.push_back(name);
}
void Parser::finalize() {
size_t rows = grid.size();
int cell_height = grid_h / rows;
for(auto& row : grid) {
// BUG: see issue #16
size_t columns = row.size();
int cell_width = grid_w / columns;
assert(cell_width > 0 && "invalid cell width calc");
assert(cell_height > 0 && "invalid cell height calc");
for(auto& name : row) {
if(name == "_") continue;
auto& cell = cells.at(name);
// ZED: getting a bit hairy but this should work
if(cell.percent) {
// when percent mode we have to take unset to 100%
if(cell.max_w == 0) cell.max_w = 100;
if(cell.max_h == 0) cell.max_h = 100;
cell.max_w *= cell_width * 0.01;
cell.max_h *= cell_height * 0.01;
} else {
if(cell.max_w == 0) cell.max_w = cell_width;
if(cell.max_h == 0) cell.max_h = cell_height;
}
cell.w = cell.expand ? std::min(cell.max_w, grid_w) : std::min(cell_width, cell.max_w);
cell.h = cell.expand ? std::min(cell.max_h, grid_h) : std::min(cell_height, cell.max_h);
assert(cell.h > 0 && "invalid height cell is <= 0");
assert(cell.w > 0 && "invalid width cell is <= 0");
cell.x = grid_x + (cell.col * cell_width);
cell.y = grid_y + (cell.row * cell_height);
// keep the midpoint since it is used a lot
cell.mid_x = std::midpoint(cell.x, cell.x + cell.w);
cell.mid_y = std::midpoint(cell.y, cell.y + cell.h);
// perform alignments
if(cell.right) cell.x += cell_width - cell.w;
if(cell.bottom) cell.y += cell_height - cell.h;
if(cell.center) {
cell.x = cell.mid_x - cell.w / 2;
cell.y = cell.mid_y - cell.h / 2;
}
}
}
}
void Parser::reset() {
cur = {.col=0, .row=0};
main = {.col=0, .row=0};
grid.clear();
cells.clear();
}
std::optional<std::string> Parser::hit(int x, int y) {
for(auto& [name, cell] : cells) {
if(name != "_MAIN" &&
(x >= cell.x && x <= cell.x + cell.w) &&
(y >= cell.y && y <= cell.y + cell.h))
{
return name;
}
}
return std::nullopt;
}
Cell center(int width, int height, Cell &parent) {
Cell copy = parent;
// BUG: could I use std::midpoint here or am I even using this?
copy.x = parent.mid_x - width / 2;
copy.y = parent.mid_y - height / 2;
copy.w = width;
copy.h = height;
return copy;
}
}

@ -0,0 +1,52 @@
#pragma once
#include <string>
#include <unordered_map>
#include <optional>
#include <vector>
namespace lel {
struct Cell {
int col = 0;
int row = 0;
int x = 0;
int y = 0;
int w = 0;
int h = 0;
int mid_x = 0;
int mid_y = 0;
int max_w = 0;
int max_h = 0;
bool right = false;
bool bottom = false;
bool expand = false;
bool center = false;
bool percent = false;
};
using Row = std::vector<std::string>;
using CellMap = std::unordered_map<std::string, Cell>;
struct Parser {
int grid_x = 0;
int grid_y = 0;
int grid_w = 0;
int grid_h = 0;
Cell cur;
Cell main;
std::vector<Row> grid;
CellMap cells;
Parser(int x, int y, int width, int height);
Parser() : cur{.col=0, .row=0} {};
void position(int x, int y, int width, int height);
void id(const std::string& name);
void reset();
bool parse(const std::string& input);
void finalize();
std::optional<std::string> hit(int x, int y);
};
Cell center(int width, int height, Cell &parent);
}

@ -0,0 +1,261 @@
#line 1 "src/guecs/lel_parser.rl"
#include "guecs/lel.hpp"
#include <fmt/core.h>
#include <iostream>
namespace lel {
#line 41 "src/guecs/lel_parser.rl"
#line 10 "src/guecs/lel_parser.cpp"
static const char _Parser_actions[] = {
0, 1, 1, 1, 2, 1, 3, 1,
4, 1, 5, 1, 6, 1, 9, 1,
10, 1, 11, 1, 12, 1, 13, 2,
0, 7, 2, 0, 8, 2, 4, 1,
2, 4, 5
};
static const char _Parser_key_offsets[] = {
0, 0, 4, 20, 33, 35, 39, 44,
47, 59, 64
};
static const char _Parser_trans_keys[] = {
32, 91, 9, 13, 32, 37, 40, 42,
46, 61, 94, 95, 9, 13, 60, 62,
65, 90, 97, 122, 37, 40, 42, 46,
61, 94, 95, 60, 62, 65, 90, 97,
122, 48, 57, 41, 44, 48, 57, 32,
9, 13, 48, 57, 41, 48, 57, 32,
93, 95, 124, 9, 13, 48, 57, 65,
90, 97, 122, 32, 93, 124, 9, 13,
32, 91, 9, 13, 0
};
static const char _Parser_single_lengths[] = {
0, 2, 8, 7, 0, 2, 1, 1,
4, 3, 2
};
static const char _Parser_range_lengths[] = {
0, 1, 4, 3, 1, 1, 2, 1,
4, 1, 1
};
static const char _Parser_index_offsets[] = {
0, 0, 4, 17, 28, 30, 34, 38,
41, 50, 55
};
static const char _Parser_indicies[] = {
0, 2, 0, 1, 3, 4, 5, 6,
7, 9, 7, 10, 3, 8, 10, 10,
1, 4, 5, 6, 7, 9, 7, 10,
8, 10, 10, 1, 11, 1, 12, 13,
14, 1, 15, 15, 16, 1, 17, 18,
1, 19, 21, 20, 22, 19, 20, 20,
20, 1, 23, 24, 25, 23, 1, 26,
2, 26, 1, 0
};
static const char _Parser_trans_targs[] = {
1, 0, 2, 2, 3, 4, 3, 3,
3, 3, 8, 5, 3, 6, 5, 6,
7, 3, 7, 9, 8, 10, 2, 9,
10, 2, 10
};
static const char _Parser_trans_actions[] = {
0, 0, 3, 0, 17, 0, 13, 5,
11, 15, 21, 19, 23, 23, 0, 0,
19, 26, 0, 7, 0, 32, 29, 0,
9, 1, 0
};
static const int Parser_start = 1;
static const int Parser_first_final = 10;
static const int Parser_error = 0;
static const int Parser_en_main = 1;
#line 44 "src/guecs/lel_parser.rl"
bool Parser::parse(const std::string& input) {
reset();
int cs = 0;
const char *start = nullptr;
const char *begin = input.data();
const char *p = input.data();
const char *pe = p + input.size();
std::string tk;
#line 91 "src/guecs/lel_parser.cpp"
{
cs = Parser_start;
}
#line 55 "src/guecs/lel_parser.rl"
#line 94 "src/guecs/lel_parser.cpp"
{
int _klen;
unsigned int _trans;
const char *_acts;
unsigned int _nacts;
const char *_keys;
if ( p == pe )
goto _test_eof;
if ( cs == 0 )
goto _out;
_resume:
_keys = _Parser_trans_keys + _Parser_key_offsets[cs];
_trans = _Parser_index_offsets[cs];
_klen = _Parser_single_lengths[cs];
if ( _klen > 0 ) {
const char *_lower = _keys;
const char *_mid;
const char *_upper = _keys + _klen - 1;
while (1) {
if ( _upper < _lower )
break;
_mid = _lower + ((_upper-_lower) >> 1);
if ( (*p) < *_mid )
_upper = _mid - 1;
else if ( (*p) > *_mid )
_lower = _mid + 1;
else {
_trans += (unsigned int)(_mid - _keys);
goto _match;
}
}
_keys += _klen;
_trans += _klen;
}
_klen = _Parser_range_lengths[cs];
if ( _klen > 0 ) {
const char *_lower = _keys;
const char *_mid;
const char *_upper = _keys + (_klen<<1) - 2;
while (1) {
if ( _upper < _lower )
break;
_mid = _lower + (((_upper-_lower) >> 1) & ~1);
if ( (*p) < _mid[0] )
_upper = _mid - 2;
else if ( (*p) > _mid[1] )
_lower = _mid + 2;
else {
_trans += (unsigned int)((_mid - _keys)>>1);
goto _match;
}
}
_trans += _klen;
}
_match:
_trans = _Parser_indicies[_trans];
cs = _Parser_trans_targs[_trans];
if ( _Parser_trans_actions[_trans] == 0 )
goto _again;
_acts = _Parser_actions + _Parser_trans_actions[_trans];
_nacts = (unsigned int) *_acts++;
while ( _nacts-- > 0 )
{
switch ( *_acts++ )
{
case 0:
#line 11 "src/guecs/lel_parser.rl"
{tk = input.substr(start - begin, p - start); }
break;
case 1:
#line 13 "src/guecs/lel_parser.rl"
{}
break;
case 2:
#line 14 "src/guecs/lel_parser.rl"
{ grid.push_back(Row()); }
break;
case 3:
#line 15 "src/guecs/lel_parser.rl"
{ cur.bottom = (*p) == '.'; }
break;
case 4:
#line 16 "src/guecs/lel_parser.rl"
{ id(input.substr(start - begin, p - start)); }
break;
case 5:
#line 17 "src/guecs/lel_parser.rl"
{ cur.col = 0; cur.row++; }
break;
case 6:
#line 18 "src/guecs/lel_parser.rl"
{ cur.right = (*p) == '>'; }
break;
case 7:
#line 19 "src/guecs/lel_parser.rl"
{cur.max_w = std::stoi(tk); }
break;
case 8:
#line 20 "src/guecs/lel_parser.rl"
{ cur.max_h = std::stoi(tk); }
break;
case 9:
#line 21 "src/guecs/lel_parser.rl"
{ cur.expand = true; }
break;
case 10:
#line 22 "src/guecs/lel_parser.rl"
{ cur.center = true; }
break;
case 11:
#line 23 "src/guecs/lel_parser.rl"
{ cur.percent = true; }
break;
case 12:
#line 33 "src/guecs/lel_parser.rl"
{ start = p; }
break;
case 13:
#line 36 "src/guecs/lel_parser.rl"
{start = p;}
break;
#line 209 "src/guecs/lel_parser.cpp"
}
}
_again:
if ( cs == 0 )
goto _out;
if ( ++p != pe )
goto _resume;
_test_eof: {}
_out: {}
}
#line 56 "src/guecs/lel_parser.rl"
bool good = pe - p == 0;
if(good) {
finalize();
} else {
std::cout << "error at:";
std::cout << p;
}
return good;
}
}

@ -0,0 +1,67 @@
#include "guecs/lel.hpp"
#include <fmt/core.h>
#include <iostream>
namespace lel {
%%{
machine Parser;
alphtype char;
action token {tk = input.substr(start - begin, fpc - start); }
action col {}
action ltab { grid.push_back(Row()); }
action valign { cur.bottom = fc == '.'; }
action id { id(input.substr(start - begin, fpc - start)); }
action row { cur.col = 0; cur.row++; }
action align { cur.right = fc == '>'; }
action setwidth {cur.max_w = std::stoi(tk); }
action setheight { cur.max_h = std::stoi(tk); }
action expand { cur.expand = true; }
action center { cur.center = true; }
action percent { cur.percent = true; }
col = "|" $col;
ltab = "[" $ltab;
rtab = "]" $row;
valign = ("^" | ".") $valign;
expand = "*" $expand;
center = "=" $center;
percent = "%" $percent;
halign = ("<" | ">") $align;
number = digit+ >{ start = fpc; } %token;
setw = ("(" number %setwidth ("," space* number %setheight)? ")") ;
modifiers = (percent | center | expand | valign | halign | setw);
id = ((alpha | '_')+ :>> (alnum | '_')*) >{start = fpc;} %id;
cell = modifiers* id;
row = space* ltab space* cell space* (col space* cell space*)* space* rtab space*;
main := row+;
}%%
%% write data;
bool Parser::parse(const std::string& input) {
reset();
int cs = 0;
const char *start = nullptr;
const char *begin = input.data();
const char *p = input.data();
const char *pe = p + input.size();
std::string tk;
%% write init;
%% write exec;
bool good = pe - p == 0;
if(good) {
finalize();
} else {
std::cout << "error at:";
std::cout << p;
}
return good;
}
}

@ -0,0 +1,59 @@
#include "guecs/sfml/backend.hpp"
#include "guecs/sfml/shaders.hpp"
#include "guecs/sfml/sound.hpp"
#include "guecs/sfml/textures.hpp"
namespace sfml {
guecs::SpriteTexture Backend::get_sprite(const string& name) {
auto sp = textures::get(name);
return {sp.sprite, sp.texture, sp.frame_size};
}
guecs::SpriteTexture Backend::get_icon(const string& name) {
return get_sprite(name);
}
Backend::Backend() {
sound::init();
shaders::init();
textures::init();
}
void Backend::sound_play(const string& name) {
sound::play(name);
}
void Backend::sound_stop(const string& name) {
sound::stop(name);
}
std::shared_ptr<sf::Shader> Backend::get_shader(const std::string& name) {
return shaders::get(name);
}
bool Backend::shader_updated() {
if(shaders::updated($shaders_version)) {
$shaders_version = shaders::version();
return true;
} else {
return false;
}
}
guecs::Theme Backend::theme() {
guecs::Theme theme;
theme.PADDING = 3;
theme.BORDER_PX = 1;
theme.TEXT_SIZE = 30;
theme.LABEL_SIZE = 20;
theme.FILL_COLOR = theme.DARK_MID;
theme.TEXT_COLOR = theme.LIGHT_LIGHT;
theme.BG_COLOR = theme.DARK_DARK;
theme.BORDER_COLOR = theme.DARK_LIGHT;
theme.BG_COLOR_DARK = theme.BLACK;
theme.FONT_FILE_NAME = "assets/text.otf";
return theme;
}
}

@ -0,0 +1,21 @@
#pragma once
#include "guecs/ui.hpp"
namespace sfml {
using std::string;
class Backend : public guecs::Backend {
int $shaders_version = 0;
public:
Backend();
guecs::SpriteTexture get_sprite(const string& name);
guecs::SpriteTexture get_icon(const string& name);
void sound_play(const string& name);
void sound_stop(const string& name);
std::shared_ptr<Shader> get_shader(const std::string& name);
bool shader_updated();
guecs::Theme theme();
};
}

@ -0,0 +1,196 @@
#include "guecs/ui.hpp"
#include "guecs/sfml/backend.hpp"
#include <cassert>
#include <iostream>
#include <fmt/core.h>
#include <GLFW/glfw3.h>
namespace guecs {
using std::make_shared;
inline SpriteTexture load_texture(const string& name, bool is_icon) {
return {};
}
void Text::init(lel::Cell &cell, const std::string& font_file) {
// make the text here
if(centered || cell.center) {
// get the text bounds and use lel::center
// auto bounds = text->getLocalBounds();
// auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
// text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2});
} else {
// CHANGE ME
// text->setPosition({float(cell.x + padding * 2), float(cell.y + padding * 2)});
}
}
void Text::render() {
}
void Text::update(const wstring& new_content) {
content = new_content;
}
void Sprite::update(const string& new_name) {
if(new_name != name) {
name = new_name;
// CHANGE: get the image and save it
}
}
void Sprite::init(lel::Cell &cell) {
if(cell.center) stretch = false;
auto sprite_texture = load_texture(name, is_icon);
// setup the image size and such
glm::vec2 bounds{0.0, 0.0}; // get this from the image
if(stretch) {
// handle stretch
} else {
float box_width = float(cell.w - padding * 2);
float box_height = float(cell.h - padding * 2);
float scale = std::min(box_width / float(bounds.x), box_height / float(bounds.y));
// no stretch so scale it
}
// used the center helper here
}
void Sprite::render() {
}
void Rectangle::init(lel::Cell& cell) {
glm::vec2 size{float(cell.w) - padding * 2.0f, float(cell.h) - padding * 2.0f};
update();
// sfml_center_helper(shape, cell, padding);
}
void Rectangle::render() {
}
void Rectangle::update() {
}
void Meter::init(lel::Cell& cell) {
$cell_x = cell.x;
$cell_y = cell.y;
$cell_w = cell.w;
$cell_h = cell.h;
bar.init(cell);
update();
}
void Meter::render() {
}
void Meter::update() {
bar.color = color;
bar.padding = padding;
bar.update();
if(vertical) {
float level = std::clamp(percent, 0.0f, 1.0f) * float($cell_h);
glm::vec2 size{float($cell_w) - padding * 2.0f, std::max(level, 0.0f) - padding};
// set bar size and position
} else {
float level = std::clamp(percent, 0.0f, 1.0f) * float($cell_w);
// set bar size only
}
}
void Sound::play(bool hover) {
if(!hover) {
BACKEND->sound_play(on_click);
}
}
void Sound::stop(bool hover) {
if(!hover) {
BACKEND->sound_stop(on_click);
}
}
void Background::init() {
assert(w > 0.0f && "Background.w must be > 0.0f. Forgot $gui.$parser?");
assert(h > 0.0f && "Background.h must be > 0.0f. Forgot $gui.$parser?");
glm::vec2 size{float(w), float(h)};
if(shape == nullptr) {
// need a shape thing
} else {
// need a shape thing
}
// set the shape psitions and color
// shape->pos({float(x), float(y)});
// shape->color(color);
}
void Background::set_color(Color& c) {
color = c;
}
void Background::set_sprite(const std::string& name, bool stretch) {
auto sprite_texture = BACKEND->get_sprite(name);
// create the sprite and position/scale
if(stretch) {
// if it's stretched then fill the cell
}
}
void Background::render() {
}
void Effect::init(lel::Cell &cell) {
$shader = BACKEND->get_shader(name);
$shader->setVec2("u_resolution", glm::vec2({float(cell.w), float(cell.h)}));
// do I need a clock?
}
void Effect::render() {
double u_time = glfwGetTime(); // THIS IS WRONG, IT'S WALL TIME SINCE PROGRAM RUN
if(u_time < $u_time_end) {
$shader->setFloat("u_duration", duration);
$shader->setFloat("u_time_end", $u_time_end);
$shader->setFloat("u_time", u_time);
} else {
$active = false;
}
}
void Effect::run() {
$active = true;
// THIS IS WRONG
double u_time = glfwGetTime();
$u_time_end = u_time + duration;
}
Shader* Effect::get_shader(bool is_shape) {
Shader *shader_ptr = nullptr;
if(BACKEND->shader_updated()) {
$shader = BACKEND->get_shader(name);
}
if($active) {
$shader->setBool("is_shape", is_shape);
// NOTE: this is needed because SFML doesn't handle shared_ptr
shader_ptr = $shader.get();
}
return shader_ptr;
}
void Effect::stop() {
$active = false;
}
}

@ -0,0 +1,136 @@
#pragma once
#include "guecs/lel.hpp"
#include <string>
#include <memory>
#include <functional>
#include <any>
#include "guecs/theme.hpp"
#include <glm/glm.hpp>
#include "text.hpp"
#include "shader.hpp"
namespace guecs {
using std::shared_ptr, std::wstring, std::string;
struct Text {
std::wstring content;
unsigned int size = THEME.TEXT_SIZE;
Color color = THEME.TEXT_COLOR;
int padding = THEME.PADDING;
bool centered = false;
shared_ptr<Text> text = nullptr;
void init(lel::Cell &cell, const std::string& font_file);
void update(const std::wstring& new_content);
void render();
};
struct Sprite {
string name;
int padding = THEME.PADDING;
bool stretch = true;
bool is_icon = false;
std::shared_ptr<Image> image = nullptr;
void init(lel::Cell &cell);
void update(const string& new_name);
void render();
};
struct Icon : public Sprite {
template<typename... Args>
Icon(Args... args) : Sprite(args...)
{
stretch = false;
is_icon = true;
}
Icon() {
stretch = false;
is_icon = true;
};
};
struct Rectangle {
// BUG: confirm that padding is being used correctly here
int padding = THEME.PADDING;
Color color = THEME.FILL_COLOR;
Color border_color = THEME.BORDER_COLOR;
int border_px = THEME.BORDER_PX;
void* shape = nullptr; // CHANGE ME BRO
void init(lel::Cell& cell);
void render();
void update();
};
// BUG: meter needs a backing rectangle of one color for the full bar, then
// another rectangle for the current setting.
// BUG: the meter will be past the end, probably a floating point error
struct Meter {
float percent = 1.0f;
Color color = THEME.BG_COLOR_DARK;
int padding = THEME.PADDING;
bool vertical = false;
Rectangle bar{padding, color};
// this is set automatically if a Rectangle is configured for the cell
size_t $cell_x = 0;
size_t $cell_y = 0;
size_t $cell_w = 0;
size_t $cell_h = 0;
void init(lel::Cell& cell);
void render();
void update();
};
struct Effect {
double duration = 0.1;
string name{"ui_shader"};
double $u_time_end = 0.0;
bool $active = false;
std::shared_ptr<Shader> $shader = nullptr;
int $shader_version = 0;
void init(lel::Cell &cell);
void run();
void stop();
void render();
Shader* get_shader(bool is_shape);
};
struct Sound {
string on_click{"ui_click"};
void play(bool hover);
void stop(bool hover);
};
// BUG: it should be _way_ easier to set the background and change it
struct Background {
float x = 0.0f;
float y = 0.0f;
float w = 0.0f;
float h = 0.0f;
Color color=THEME.BG_COLOR;
void* shape = nullptr; // CHANGE ME BRO
shared_ptr<Image> sprite = nullptr;
Background(lel::Parser& parser, Color& bg_color=THEME.BG_COLOR) :
x(parser.grid_x),
y(parser.grid_y),
w(parser.grid_w),
h(parser.grid_h),
color(bg_color)
{}
Background() {}
void init();
void render();
void set_color(Color& c);
void set_sprite(const std::string& name, bool stretch=false);
};
}

@ -0,0 +1,46 @@
#include "guecs/sfml/config.hpp"
#include <fmt/core.h>
using nlohmann::json;
using fmt::format;
std::filesystem::path Config::BASE_DIR{"."};
Config::Config(const std::string src_path) : $src_path(src_path) {
std::ifstream infile(Config::path_to($src_path));
$config = json::parse(infile);
}
json &Config::operator[](const std::string &key) {
assert($config.contains(key) &&
"ERROR in config, key doesn't exist.");
return $config[key];
}
std::wstring Config::wstring(const std::string main_key, const std::string sub_key) {
assert($config.contains(main_key) && "ERROR wstring main/key in config, main_key doesn't exist.");
assert($config[main_key].contains(sub_key) && "ERROR wstring in config, main_key/key doesn't exist.");
const std::string& str_val = $config[main_key][sub_key];
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
return $converter.from_bytes(str_val);
}
std::vector<std::string> Config::keys() {
std::vector<std::string> the_fucking_keys;
for(auto& [key, value] : $config.items()) {
the_fucking_keys.push_back(key);
}
return the_fucking_keys;
}
void Config::set_base_dir(const char *optarg) {
Config::BASE_DIR.assign(optarg);
}
std::filesystem::path Config::path_to(const std::string& path) {
return Config::BASE_DIR / path;
}

@ -0,0 +1,24 @@
#pragma once
#include <nlohmann/json.hpp>
#include <fstream>
#include <codecvt>
#include <filesystem>
struct Config {
static std::filesystem::path BASE_DIR;
nlohmann::json $config;
std::string $src_path;
Config(const std::string src_path);
Config(nlohmann::json config, std::string src_path)
: $config(config), $src_path(src_path) {}
nlohmann::json &operator[](const std::string &key);
nlohmann::json &json() { return $config; };
std::wstring wstring(const std::string main_key, const std::string sub_key);
std::vector<std::string> keys();
static void set_base_dir(const char *optarg);
static std::filesystem::path path_to(const std::string& path);
};

@ -0,0 +1,77 @@
#include "guecs/sfml/shaders.hpp"
#include "guecs/sfml/config.hpp"
#include <SFML/Graphics/Image.hpp>
#include <fmt/core.h>
#include <memory>
namespace shaders {
using std::shared_ptr, std::make_shared;
static ShaderManager SMGR;
static bool INITIALIZED = false;
static int VERSION = 0;
inline void configure_shader_defaults(std::shared_ptr<sf::Shader> ptr) {
ptr->setUniform("source", sf::Shader::CurrentTexture);
}
bool load_shader(std::string name, nlohmann::json& settings) {
auto file_name = settings["file_name"];
auto file_path = Config::path_to(file_name);
auto ptr = std::make_shared<sf::Shader>();
bool good = ptr->loadFromFile(file_path, sf::Shader::Type::Fragment);
if(good) {
configure_shader_defaults(ptr);
SMGR.shaders.try_emplace(name, name, file_name, ptr);
}
return good;
}
void init() {
if(!INITIALIZED) {
assert(sf::Shader::isAvailable() && "no shaders?!");
INITIALIZED = true;
Config config("assets/shaders.json");
bool good = load_shader("ERROR", config["ERROR"]);
assert(good && "Failed to load ERROR shader. Look in assets/shaders.json");
for(auto& [name, settings] : config.json().items()) {
if(name == "ERROR") continue;
assert(!SMGR.shaders.contains(name) &&
"shader name duplicated in assets/shaders.json");
good = load_shader(name, settings);
if(!good) {
fmt::println("[SOUND] failed to load shader {}", name);
SMGR.shaders.insert_or_assign(name, SMGR.shaders.at("ERROR"));
}
}
}
}
std::shared_ptr<sf::Shader> get(const std::string& name) {
assert(INITIALIZED && "you forgot to shaders::init()");
assert(SMGR.shaders.contains(name) &&
"shader name not in assets/shaders.json");
auto& rec = SMGR.shaders.at(name);
return rec.ptr;
}
int reload() {
VERSION++;
INITIALIZED = false;
SMGR.shaders.clear();
init();
return VERSION;
}
bool updated(int my_version) {
return my_version != VERSION;
}
int version() {
return VERSION;
}
};

@ -0,0 +1,27 @@
#pragma once
#include <cstdint>
#include <vector>
#include <string>
#include <SFML/Graphics.hpp>
#include <unordered_map>
#include <memory>
#include <nlohmann/json.hpp>
namespace shaders {
struct Record {
std::string name;
std::string file_name;
std::shared_ptr<sf::Shader> ptr = nullptr;
};
struct ShaderManager {
std::unordered_map<std::string, Record> shaders;
};
std::shared_ptr<sf::Shader> get(const std::string& name);
void init();
bool load_shader(std::string& name, nlohmann::json& settings);
bool updated(int my_version);
int reload();
int version();
}

@ -0,0 +1,81 @@
#include "guecs/sfml/sound.hpp"
#include "guecs/sfml/config.hpp"
#include <fmt/core.h>
#include <cassert>
namespace sound {
static SoundManager SMGR;
static bool initialized = false;
static bool muted = false;
using namespace fmt;
using std::make_shared;
namespace fs = std::filesystem;
SoundPair& get_sound_pair(const std::string& name) {
assert(initialized && "You need to call sound::init() first");
if(SMGR.sounds.contains(name)) {
// get the sound from the sound map
return SMGR.sounds.at(name);
} else {
fmt::println("[SOUND] Attempted to stop {} sound but not available.", name);
return SMGR.sounds.at("blank");
}
}
void init() {
if(!initialized) {
Config assets("assets/config.json");
for(auto& el : assets["sounds"].items()) {
load(el.key(), Config::path_to(el.value()));
}
initialized = true;
}
}
void load(const std::string& name, const std::filesystem::path& sound_path) {
assert(fs::exists(sound_path) && "sound file does not exist");
// create the buffer and keep in the buffer map
auto buffer = make_shared<sf::SoundBuffer>(sound_path);
// set it on the sound and keep in the sound map
auto sound = make_shared<sf::Sound>(*buffer);
sound->setRelativeToListener(false);
sound->setPosition({0.0f, 0.0f, 1.0f});
SMGR.sounds.try_emplace(name, buffer, sound);
}
void play(const std::string& name, bool loop) {
if(muted) return;
auto& pair = get_sound_pair(name);
pair.sound->setLooping(loop);
// play it
pair.sound->play();
}
void stop(const std::string& name) {
auto& pair = get_sound_pair(name);
pair.sound->stop();
}
bool playing(const std::string& name) {
auto& pair = get_sound_pair(name);
auto status = pair.sound->getStatus();
return status == sf::SoundSource::Status::Playing;
}
void play_at(const std::string& name, float x, float y, float z) {
auto& pair = get_sound_pair(name);
pair.sound->setPosition({x, y, z});
pair.sound->play();
}
void mute(bool setting) {
muted = setting;
}
}

@ -0,0 +1,26 @@
#pragma once
#include <string>
#include <filesystem>
#include <memory>
#include <unordered_map>
#include <SFML/Audio.hpp>
namespace sound {
struct SoundPair {
std::shared_ptr<sf::SoundBuffer> buffer;
std::shared_ptr<sf::Sound> sound;
};
struct SoundManager {
std::unordered_map<std::string, SoundPair> sounds;
};
void init();
void load(const std::string& name, const std::filesystem::path& path);
void play(const std::string& name, bool loop=false);
void play_at(const std::string& name, float x, float y, float z);
void stop(const std::string& name);
void mute(bool setting);
bool playing(const std::string& name);
SoundPair& get_sound_pair(const std::string& name);
}

@ -0,0 +1,62 @@
#include "guecs/sfml/textures.hpp"
#include "guecs/sfml/config.hpp"
#include <SFML/Graphics/Image.hpp>
#include <fmt/core.h>
#include <memory>
namespace textures {
using std::shared_ptr, std::make_shared;
static TextureManager TMGR;
static bool initialized = false;
void load_sprites() {
Config assets("assets/config.json");
for(auto& [name, settings] : assets["sprites"].items()) {
auto file_name = settings["path"];
auto file_path = Config::path_to(file_name);
auto texture = make_shared<sf::Texture>(file_path);
texture->setSmooth(assets["graphics"]["smooth_textures"]);
auto sprite = make_shared<sf::Sprite>(*texture);
int width = settings["frame_width"];
int height = settings["frame_height"];
sf::Vector2i frame_size{width, height};
sprite->setTextureRect({{0,0}, frame_size});
TMGR.sprite_textures.try_emplace(name, sprite, texture, frame_size);
}
}
void init() {
if(!initialized) {
load_sprites();
initialized = true;
}
}
SpriteTexture get(const std::string& name) {
assert(initialized && "you forgot to call textures::init()");
assert(TMGR.sprite_textures.contains(name) &&
"!!!!! texture pack does not contain sprite");
auto result = TMGR.sprite_textures.at(name);
assert(result.sprite != nullptr &&
"bad sprite from textures::get named can't be null");
assert(result.texture != nullptr &&
"bad texture from textures::get named can't be null");
return result;
}
sf::Image load_image(const std::string& filename) {
sf::Image texture;
auto file_path = Config::path_to(filename);
bool good = texture.loadFromFile(file_path);
assert(good && "failed to load image file");
return texture;
}
};

@ -0,0 +1,28 @@
#pragma once
#include <cstdint>
#include <vector>
#include <string>
#include <SFML/Graphics.hpp>
#include <unordered_map>
#include <memory>
namespace textures {
struct SpriteTexture {
std::shared_ptr<sf::Sprite> sprite = nullptr;
std::shared_ptr<sf::Texture> texture = nullptr;
sf::Vector2i frame_size;
};
struct TextureManager {
std::vector<sf::Image> surfaces;
std::unordered_map<std::string, SpriteTexture> sprite_textures;
std::unordered_map<wchar_t, int> char_to_texture;
};
void init();
SpriteTexture get(const std::string& name);
sf::Image load_image(const std::string& filename);
}

@ -0,0 +1,11 @@
#include "guecs/theme.hpp"
namespace guecs {
Backend* BACKEND = nullptr;
Theme THEME;
void init(Backend* backend) {
BACKEND = backend;
THEME = BACKEND->theme();
}
}

@ -0,0 +1,57 @@
#pragma once
#include <memory>
#include <string>
#include <glm/glm.hpp>
#include "document.hpp"
namespace guecs {
using std::string;
struct Theme {
Color BLACK{0, 0, 0};
Color DARK_DARK{10, 10, 10};
Color DARK_MID{30, 30, 30};
Color DARK_LIGHT{60, 60, 60};
Color MID{100, 100, 100};
Color LIGHT_DARK{150, 150, 150};
Color LIGHT_MID{200, 200, 200};
Color LIGHT_LIGHT{230, 230, 230};
Color WHITE{255, 255, 255};
Color TRANSPARENT = {0, 0, 0};
int PADDING = 3;
int BORDER_PX = 1;
unsigned int TEXT_SIZE = 30;
int LABEL_SIZE = 20;
Color FILL_COLOR{255,0,0,255};
Color TEXT_COLOR{255,0,0,255};
Color BG_COLOR{255,0,0,255};
Color BORDER_COLOR{255,0,0,255};
Color BG_COLOR_DARK{0,0,0,255};
std::string FONT_FILE_NAME{"you_forgot_to_init.otf"};
};
struct SpriteTexture {
};
class Backend {
public:
virtual SpriteTexture get_sprite(const string& name) = 0;
virtual SpriteTexture get_icon(const string& name) = 0;
virtual void sound_play(const string& name) = 0;
virtual void sound_stop(const string& name) = 0;
virtual std::shared_ptr<Shader> get_shader(const std::string& name) = 0;
virtual bool shader_updated() = 0;
virtual Theme theme() = 0;
};
extern Backend* BACKEND;
extern Theme THEME;
void init(Backend* backend);
}

@ -0,0 +1,243 @@
#include "guecs/ui.hpp"
#include <typeinfo>
#include <cassert>
#include <fmt/core.h>
#include <iostream>
#include <utf8.h>
namespace guecs {
using std::make_shared;
UI::UI() {
}
void UI::position(int x, int y, int width, int height) {
$parser.position(x, y, width, height);
}
glm::vec2 UI::get_position() {
return {float($parser.grid_x), float($parser.grid_y)};
}
glm::vec2 UI::get_size() {
return {float($parser.grid_w), float($parser.grid_h)};
}
void UI::layout(const string& grid) {
$grid = grid;
bool good = $parser.parse($grid);
assert(good && "LEL parsing failed.");
for(auto& [name, cell] : $parser.cells) {
auto ent = init_entity(name);
set<lel::Cell>(ent, cell);
}
}
Entity UI::init_entity(const string& name) {
auto ent = entity();
// this lets you look up an entity by name
$name_ents.insert_or_assign(name, ent);
// this lets you get a name by entity
$ents_name.insert_or_assign(ent, name);
// this makes it easier to get the name during querying
set<CellName>(ent, {name});
return ent;
}
const std::string& UI::name_for(Entity gui_id) {
assert($ents_name.contains(gui_id) &&
"Attempt to get name_for an Entity but that's not a valid ID.");
return $ents_name.at(gui_id);
}
bool UI::contains(const string& name) {
return $name_ents.contains(name);
}
Entity UI::entity(const string& name) {
assert($name_ents.contains(name) &&
"GUECS entity does not exist. Mispelled cell name?");
return $name_ents.at(name);
}
Entity UI::entity(const string& name, int id) {
return entity(fmt::format("{}{}", name, id));
}
void UI::init() {
query<Background>([](auto, auto& bg) {
bg.init();
});
query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
rect.init(cell);
});
query<lel::Cell, Effect>([](auto, auto& cell, auto& shader) {
shader.init(cell);
});
query<lel::Cell, Meter>([this](auto ent, auto &cell, auto& meter) {
meter.init(cell);
});
query<lel::Cell, Text>([this](auto, auto& cell, auto& text) {
// CHANGE ME font needs to be loaded
text.init(cell, $font);
});
query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
sprite.init(cell);
});
query<lel::Cell, Icon>([&](auto, auto &cell, auto &icon) {
icon.init(cell);
});
}
void UI::debug_layout() {
query<lel::Cell>([&](const auto, auto &cell) {
});
}
Shader* UI::find_shader(Entity ent, bool is_shape) {
if(auto shader = get_if<Effect>(ent)) {
return shader->get_shader(is_shape);
} else {
return nullptr;
}
}
void UI::update() {
query<Rectangle>([&](auto ent, auto& rect) {
rect.update();
});
query<Meter>([&](auto ent, auto &meter) {
meter.update();
});
}
// BUG: either render detects that the things are initialized or there's
// another validator function I can call in debug modes to confirm they are
void UI::render() {
if(auto bg = get_if<Background>(MAIN)) {
bg->render();
}
query<Effect>([&](auto, auto& shader) {
if(shader.$active) shader.render();
});
query<Rectangle>([&](auto ent, auto& rect) {
auto shader_ptr = find_shader(ent, true);
rect.render();
});
query<Meter>([&](auto ent, auto &meter) {
auto shader_ptr = find_shader(ent, true);
meter.render();
});
query<Sprite>([&](auto ent, auto& sprite) {
auto shader_ptr = find_shader(ent, false);
sprite.render();
});
query<Icon>([&](auto ent, auto& icon) {
auto shader_ptr = find_shader(ent, false);
icon.render();
});
query<Text>([&](auto ent, auto& text) {
auto shader_ptr = find_shader(ent, false);
text.render();
});
}
bool UI::mouse(float x, float y, Modifiers mods) {
int action_count = 0;
bool hover = mods.test(size_t(ModBit::hover));
query<lel::Cell>([&](auto ent, auto& cell) {
if((x >= cell.x && x <= cell.x + cell.w) &&
(y >= cell.y && y <= cell.y + cell.h))
{
do_if<Effect>(ent, [hover](auto& effect) {
effect.$shader->setBool("hover", hover);
effect.run();
});
do_if<Sound>(ent, [hover](auto& sound) {
// here set that it played then only play once
sound.play(hover);
});
if(hover) return;
click_on(ent, mods);
action_count++;
} else {
do_if<Effect>(ent, [](auto& effect) {
effect.stop();
});
do_if<Sound>(ent, [hover](auto& sound) {
// here set that it played then only play once
sound.stop(hover);
});
}
});
return action_count > 0;
}
void UI::show_sprite(const string& region, const string& sprite_name) {
auto ent = entity(region);
if(auto sprite = get_if<Sprite>(ent)) {
sprite->update(sprite_name);
} else {
set_init<Sprite>(ent, {sprite_name});
}
}
void UI::show_icon(const string& region, const string& sprite_name) {
auto ent = entity(region);
if(auto sprite = get_if<Icon>(ent)) {
sprite->update(sprite_name);
} else {
set_init<Icon>(ent, {sprite_name});
}
}
void UI::show_text(const string& region, const wstring& content) {
auto ent = entity(region);
// REWRITE ME
}
void UI::click_on(const std::string& name, Modifiers mods) {
click_on(entity(name), mods);
}
void UI::click_on(Entity gui_id, Modifiers mods) {
if(auto to_click = get_if<Clickable>(gui_id)) {
to_click->action(mods);
};
}
wstring to_wstring(const string& str) {
std::wstring result = L"";
try {
utf8::utf8to32(str.begin(), str.end(), std::back_inserter(result));
} catch(const utf8::exception& e) {
std::cerr << e.what() << std::endl;
}
return result;
}
}

@ -0,0 +1,238 @@
#pragma once
#include "guecs/lel.hpp"
#include <string>
#include <memory>
#include <functional>
#include <any>
#include <queue>
#include <typeindex>
#include <unordered_map>
#include "guecs/theme.hpp"
#include "guecs/sfml/components.hpp"
#include <cassert>
#include <bitset>
namespace guecs {
using std::shared_ptr, std::wstring, std::string;
using Entity = unsigned long;
using EntityMap = std::unordered_map<Entity, size_t>;
template <typename T>
struct ComponentStorage {
std::vector<T> data;
std::queue<size_t> free_indices;
};
namespace ModBit {
enum {
NONE=0,
hover=1,
left=2,
right=3
};
}
using Modifiers = std::bitset<16>;
constexpr const Modifiers NO_MODS{0};
struct Clickable {
/* This is actually called by UI::mouse and passed the entity ID of the
* button pressed so you can interact with it in the event handler.
*/
std::function<void(Modifiers mods)> action;
};
struct CellName {
string name;
};
class UI {
public:
Entity MAIN = 0;
unsigned long entity_count = 1;
std::unordered_map<std::type_index, EntityMap> $components;
std::unordered_map<std::type_index, std::any> $component_storages;
std::unordered_map<string, Entity> $name_ents;
std::unordered_map<Entity, string> $ents_name;
// change this to use the new text?
std::string $font = THEME.FONT_FILE_NAME;
lel::Parser $parser;
string $grid = "";
// BUG: check for this to prevent bugs, or find a way to shape the API so you
// simply can't get it wrong
bool initialized = false;
UI();
void position(int x, int y, int width, int height);
glm::vec2 get_position();
glm::vec2 get_size();
void layout(const string& grid);
Entity init_entity(const string& name);
bool contains(const string& name);
Entity entity(const string& name);
Entity entity(const string& name, int id);
const std::string& name_for(Entity gui_id);
inline lel::CellMap& cells() {
return $parser.cells;
}
void init();
void render();
void update();
bool mouse(float x, float y, Modifiers mods);
void click_on(const std::string& name, Modifiers mods=NO_MODS);
void click_on(Entity slot_id, Modifiers mods=NO_MODS);
void debug_layout();
Entity entity() { return ++entity_count; }
template <typename Comp>
size_t make_component() {
auto &storage = component_storage_for<Comp>();
size_t index;
if(!storage.free_indices.empty()) {
index = storage.free_indices.front();
storage.free_indices.pop();
} else {
storage.data.emplace_back();
index = storage.data.size() - 1;
}
return index;
}
template <typename Comp>
ComponentStorage<Comp> &component_storage_for() {
auto type_index = std::type_index(typeid(Comp));
$component_storages.try_emplace(type_index, ComponentStorage<Comp>{});
return std::any_cast<ComponentStorage<Comp> &>(
$component_storages.at(type_index));
}
template <typename Comp>
EntityMap &entity_map_for() {
return $components[std::type_index(typeid(Comp))];
}
template <typename Comp>
void set(Entity ent, Comp val) {
EntityMap &map = entity_map_for<Comp>();
if(has<Comp>(ent)) {
get<Comp>(ent) = val;
return;
}
map.insert_or_assign(ent, make_component<Comp>());
get<Comp>(ent) = val;
}
template <typename Comp>
Comp& get(Entity ent) {
EntityMap &map = entity_map_for<Comp>();
auto &storage = component_storage_for<Comp>();
auto index = map.at(ent);
return storage.data[index];
}
template <typename Comp>
Comp* get_if(Entity entity) {
EntityMap &map = entity_map_for<Comp>();
auto &storage = component_storage_for<Comp>();
if(map.contains(entity)) {
auto index = map.at(entity);
return &storage.data[index];
} else {
return nullptr;
}
}
template <typename Comp>
bool has(Entity ent) {
EntityMap &map = entity_map_for<Comp>();
return map.contains(ent);
}
template <typename Comp>
void remove(Entity ent) {
EntityMap &map = entity_map_for<Comp>();
if(map.contains(ent)) {
size_t index = map.at(ent);
component_storage_for<Comp>().free_indices.push(index);
}
map.erase(ent);
}
template <typename Comp>
void query(std::function<void(Entity, Comp &)> cb) {
EntityMap &map = entity_map_for<Comp>();
for(auto &[entity, index] : map) {
cb(entity, get<Comp>(entity));
}
}
template <typename CompA, typename CompB>
void query(std::function<void(Entity, CompA &, CompB &)> cb) {
EntityMap &map_a = entity_map_for<CompA>();
EntityMap &map_b = entity_map_for<CompB>();
for(auto &[entity, index_a] : map_a) {
if(map_b.contains(entity)) {
cb(entity, get<CompA>(entity), get<CompB>(entity));
}
}
}
template <typename Comp>
void set_init(Entity ent, Comp val) {
assert(has<lel::Cell>(ent) && "WRONG! slot is missing its cell?!");
auto& cell = get<lel::Cell>(ent);
val.init(cell);
set<Comp>(ent, val);
}
template <typename Comp>
void do_if(Entity ent, std::function<void(Comp &)> cb) {
if(has<Comp>(ent)) {
cb(get<Comp>(ent));
}
}
lel::Cell& cell_for(Entity ent) {
return get<lel::Cell>(ent);
}
lel::Cell& cell_for(const string& name) {
Entity ent = entity(name);
return get<lel::Cell>(ent);
}
// BUG: close could just be remove with overload
template <typename Comp>
void close(string region) {
auto ent = entity(region);
if(has<Comp>(ent)) {
remove<Comp>(ent);
}
}
Shader* find_shader(Entity ent, bool is_shape);
void show_sprite(const string& region, const string& sprite_name);
void show_icon(const string& region, const string& sprite_name);
void show_text(const string& region, const wstring& content);
};
wstring to_wstring(const string& str);
}

@ -0,0 +1,97 @@
#include <guecs/ui.hpp>
#include <flat_map>
#include <cassert>
namespace gui {
template<typename SCREEN_TYPE>
struct UIStack {
using UIStackMap = std::flat_map<std::string, std::shared_ptr<SCREEN_TYPE>>;
UIStackMap screens{};
bool visible = false;
UIStackMap::iterator $current{screens.begin()};
SCREEN_TYPE* $active = nullptr;
void add(const std::string& name, std::shared_ptr<SCREEN_TYPE> screen) {
screens.insert_or_assign(name, screen);
update_active(screens.begin());
}
void update_active(const UIStackMap::iterator& itr) {
$current = itr;
$active = (*$current).second.get();
}
void set_active(const std::string& name) {
assert(screens.contains(name) && "no screen with that name");
update_active(screens.find(name));
}
void set_visible(bool new_value) {
visible = new_value;
}
bool is_visible() {
return visible;
}
void render(sf::RenderTarget& target) {
assert($active != nullptr && "you didn't set active");
$active->render(target);
}
void update() {
assert($active != nullptr && "you didn't set active");
$active->update();
}
bool mouse(float x, float y, guecs::Modifiers mods = guecs::NO_MODS) {
assert($active != nullptr && "you didn't set active");
return $active->mouse(x, y, mods);
}
bool move(const UIStackMap::iterator& itr, const UIStackMap::iterator& avoid, const UIStackMap::iterator& result) {
if(itr != avoid) {
update_active(result);
return true;
} else {
return false;
}
}
bool next() {
return move($current + 1, screens.end(), $current + 1);
}
bool prev() {
return move($current, screens.begin(), $current - 1);
}
void first() {
update_active(screens.begin());
}
void last() {
update_active(screens.end() - 1);
}
const std::string& active_name() {
assert($active != nullptr && "you didn't set active");
return (*$current).first;
}
std::shared_ptr<SCREEN_TYPE> active_ui() {
assert($active != nullptr && "you didn't set active");
return (*$current).second;
}
std::shared_ptr<SCREEN_TYPE> at(const std::string& name) {
return screens.at(name);
}
const UIStackMap::key_container_type& names() {
return screens.keys();
}
};
}

@ -0,0 +1,20 @@
sources = [
'src/glad/gl.cpp',
'src/stb_image.cpp',
'src/shader.cpp',
'src/text.cpp',
'src/stats.cpp',
'src/dbc.cpp',
'src/builder.cpp',
'src/bezos.cpp',
'src/document.cpp',
'src/framebuffer.cpp',
'src/screen.cpp',
'src/engine.cpp',
'src/image.cpp',
'src/options.cpp',
'src/guecs/ui.cpp',
'src/guecs/lel.cpp',
'src/guecs/theme.cpp',
'src/guecs/sfml/components.cpp',
]

@ -0,0 +1,5 @@
tests = [
'tests/main.cpp',
'tests/sol2_test.cpp',
'tests/builder_test.cpp',
]

@ -0,0 +1,13 @@
[wrap-file]
directory = miniaudio-0.11.22
source_url = https://github.com/mackron/miniaudio/archive/refs/tags/0.11.22.tar.gz
source_filename = miniaudio-0.11.22.tar.gz
source_hash = bcb07bfb27e6fa94d34da73ba2d5642d4940b208ec2a660dbf4e52e6b7cd492f
patch_filename = miniaudio_0.11.22-2_patch.zip
patch_url = https://wrapdb.mesonbuild.com/v2/miniaudio_0.11.22-2/get_patch
patch_hash = 345bc40914588b9901aff3d95213e25fdd678c24e976588a63442ad2c5171c77
source_fallback_url = https://github.com/mesonbuild/wrapdb/releases/download/miniaudio_0.11.22-2/miniaudio-0.11.22.tar.gz
wrapdb_version = 0.11.22-2
[provide]
dependency_names = miniaudio

@ -0,0 +1,9 @@
[wrap-git]
directory=utf8cpp-4.0.9
url=https://github.com/nemtrif/utfcpp.git
revision=v4.0.9
depth=1
method=cmake
[provide]
utf8cpp = utf8cpp_dep
Loading…
Cancel
Save