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4 Commits (master)

Author SHA1 Message Date
Zed A. Shaw 29ec390478 Brought over the lel-guecs code so I could make it work directly with opengl.
5 days ago
Zed A. Shaw e2a72e3da1 Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane.
1 week ago
Zed A. Shaw 21ad27d146 Text now renders and have a framebuffer system to potentially only render once then reuse the image.
3 weeks ago
Zed A. Shaw cc88595af8 Demonstrates a weird perf mystery regarding auto&for loops.
5 months ago
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