Experiments in using Lua with sol2 and how best to structure the data. Contains a shoot out of SOA, vs AOS vs. MOA. SOA = Struct of Arrays AOS = Array of Structs MOA = Many Array of Structs (kind of a hybrid)
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Zed A. Shaw e2a72e3da1 Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane. 1 week ago
assets Can now load an image but it needs some work. 3 weeks ago
lua Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane. 1 week ago
scripts Demonstrates a weird perf mystery regarding auto&for loops. 5 months ago
shaders Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane. 1 week ago
src Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane. 1 week ago
tests First mostly working version that has a basic document model. 3 weeks ago
wraps Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane. 1 week ago
.gitignore Demonstrates a weird perf mystery regarding auto&for loops. 5 months ago
.vimrc_proj Demonstrates a weird perf mystery regarding auto&for loops. 5 months ago
LICENSE First mostly working version that has a basic document model. 3 weeks ago
Makefile Bring over the same options from bezos 1 as a start. 2 weeks ago
README.md First mostly working version that has a basic document model. 3 weeks ago
TODO.md Wrestled down how I was misunderstanding the way textures are bound and managed. 2 weeks ago
meson.build Text is finally working, once again it was the depth buffer settings in framebuffer.cpp that caused the rendering of text and images to be in z order rather than all on the same plane. 1 week ago

README.md

bezos2

Like a thing that uses lua and opengl.