A Go version of the https://lcthw.dev/learn-code-the-hard-way/curseyou-python-rogue that makes a tiny Rogue in Go.
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493 B

package main
import (
"github.com/gdamore/tcell/v2"
)
const (
WALL = '#'
SPACE = '.'
PATH_LIMIT = 1000
RENDER = true
SHOW_RENDER = false
SHOW_PATHS = false
HEARING_DISTANCE = 6
)
type Map [][]rune
type Paths [][]int
type Position struct {
X int
Y int
}
type Enemy struct {
HP int
Pos Position
Damage int
}
type Game struct {
Screen tcell.Screen
Level Map
Paths Paths
Player Enemy
Status string
Width int
Height int
Enemies map[Position]*Enemy
}