@ -33,14 +33,3 @@ func (game *Game) PlaceEnemies(places []Position) {
}
func (game *Game) Restart() {
game.SetStatus("YOU DIED! Try again.")
game.Player.HP = 20
game.Player.Pos = Position{1,1}
clear(game.Enemies)
game.FillPaths(game.Paths, PATH_LIMIT)
game.FillMap(game.Level, '#')
game.Render()