Logo
Explore Help
Sign In
go
/
curse-you-go-rogue
1
0
Fork
You've already forked curse-you-go-rogue
0
Code Issues Pull Requests Packages Projects Releases Wiki Activity
7 Commits
1 Branch
0 Tags
845 KiB
Tag: Branch: Tree: 65d390af57
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '65d390af57'
${ noResults }
Commit Graph

6 Commits (65d390af57e20f41de2a5f3253f778c5de82a3c3)

Author SHA1 Message Date
Zed A. Shaw 65d390af57 Cleaned up the code some after debugging for a while.
6 days ago
Zed A. Shaw 306fe54a87 Got the maze algorithm to work. Turns out Go considers a change in type as meaning to make a new variable.
1 week ago
Zed A. Shaw 49f2c0fe34 Hunting works but the kill part has a bug.
1 week ago
Zed A. Shaw 2329d1d550 Cleaned up the code some and made the player and can move them around with wall collision.
1 week ago
Zed A. Shaw cb210cb12c Finally have a map displaying.
1 week ago
Zed A. Shaw 98f683daa5 Decided on tcell after chat suggestion, now to test on Windows.
1 week ago
Powered by Gitea Version: 1.17.3 Page: 41ms Template : 7ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website