A simple tool I use to "jankify" my textures. It performs a series of transforms that gives everything a consistent pixelated 80s look.
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Zed A. Shaw
7cf5ff9c3b
Can process a directory, force the build, and almost detect if there's a change. Color indexing is wrong in posterization and needs to enforce result width/height.
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1 month ago |
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filters
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Can now process a whole directory of images into another directory.
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1 month ago |
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.gitignore
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First thing is working, it'll pixelate the way I do for the game.
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1 month ago |
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LICENSE
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Initial commit
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1 month ago |
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Makefile
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Finally have Atkinson or FloydSteinberg dithering with the index palette and sharpening, so that's primarily what I need.
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1 month ago |
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README.md
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Initial commit
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1 month ago |
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config.json
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Can process a directory, force the build, and almost detect if there's a change. Color indexing is wrong in posterization and needs to enforce result width/height.
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1 month ago |
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data.go
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Can now process a whole directory of images into another directory.
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1 month ago |
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go.mod
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First thing is working, it'll pixelate the way I do for the game.
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1 month ago |
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go.sum
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First thing is working, it'll pixelate the way I do for the game.
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1 month ago |
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main.go
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Can process a directory, force the build, and almost detect if there's a change. Color indexing is wrong in posterization and needs to enforce result width/height.
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1 month ago |
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processing.go
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Can process a directory, force the build, and almost detect if there's a change. Color indexing is wrong in posterization and needs to enforce result width/height.
|
1 month ago |
jankifier
A simple tool I use to "jankify" my textures. It performs a series of transforms that gives everything a consistent pixelated 80s look.