A simple tool I use to "jankify" my textures. It performs a series of transforms that gives everything a consistent pixelated 80s look.
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Zed A. Shaw 7cf5ff9c3b Can process a directory, force the build, and almost detect if there's a change. Color indexing is wrong in posterization and needs to enforce result width/height. 1 month ago
filters Can now process a whole directory of images into another directory. 1 month ago
.gitignore First thing is working, it'll pixelate the way I do for the game. 1 month ago
LICENSE Initial commit 1 month ago
Makefile Finally have Atkinson or FloydSteinberg dithering with the index palette and sharpening, so that's primarily what I need. 1 month ago
README.md Initial commit 1 month ago
config.json Can process a directory, force the build, and almost detect if there's a change. Color indexing is wrong in posterization and needs to enforce result width/height. 1 month ago
data.go Can now process a whole directory of images into another directory. 1 month ago
go.mod First thing is working, it'll pixelate the way I do for the game. 1 month ago
go.sum First thing is working, it'll pixelate the way I do for the game. 1 month ago
main.go Can process a directory, force the build, and almost detect if there's a change. Color indexing is wrong in posterization and needs to enforce result width/height. 1 month ago
processing.go Can process a directory, force the build, and almost detect if there's a change. Color indexing is wrong in posterization and needs to enforce result width/height. 1 month ago

README.md

jankifier

A simple tool I use to "jankify" my textures. It performs a series of transforms that gives everything a consistent pixelated 80s look.