A simple tool I use to "jankify" my textures. It performs a series of transforms that gives everything a consistent pixelated 80s look.
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jankifier/main.go

91 lines
1.8 KiB

package main
import (
// "fmt"
"os"
"image"
"log"
"image/png"
"image/color"
"github.com/disintegration/gift"
// "math"
"flag"
)
func LoadImage(filename string) image.Image {
reader, err := os.Open(filename)
if err != nil { log.Fatal(err) }
defer reader.Close()
img, _, err := image.Decode(reader)
if err != nil { log.Fatal(err) }
return img
}
func SaveImage(filename string, img image.Image) {
out, err := os.Create(filename)
if err != nil {
log.Fatalf("can't write file %s: %v", filename, err)
}
defer out.Close()
err = png.Encode(out, img)
if err != nil {
log.Fatalf("can't png encode %s: %v", filename, err)
}
}
func UpscaleImage(bounds image.Rectangle, smaller *image.NRGBA, pixel_width int) *image.NRGBA {
upscale := image.NewNRGBA(bounds)
var from_x, from_y int
var from color.Color
for y := bounds.Min.Y; y < bounds.Max.Y; y++ {
for x := bounds.Min.X; x < bounds.Max.X; x++ {
if x % pixel_width == 0 {
from_x = x / pixel_width
from_y = y / pixel_width
from = smaller.At(from_x, from_y)
}
upscale.Set(x, y, from)
}
}
return upscale
}
type Opts struct {
InFile string
OutFile string
PixelWidth int
}
func ParseOpts() Opts {
var opts Opts
flag.StringVar(&opts.InFile, "input", "", "input file.png")
flag.StringVar(&opts.OutFile, "output", "", "output file.png")
flag.IntVar(&opts.PixelWidth, "pixel-width", 4, "pixel width")
flag.Parse()
return opts
}
func main() {
opts := ParseOpts()
src := LoadImage(opts.InFile)
bounds := src.Bounds()
resize := gift.Resize(bounds.Max.X / opts.PixelWidth, 0, gift.NearestNeighborResampling)
g := gift.New(resize)
smaller := image.NewNRGBA(g.Bounds(bounds))
g.Draw(smaller, src)
upscale := UpscaleImage(bounds, smaller, opts.PixelWidth)
SaveImage(opts.OutFile, upscale)
}