Commit Graph

31 Commits (main)

Author SHA1 Message Date
Zed A. Shaw 5d0d8b16fc Removed hover on guecs::UI::mouse and now use a generic 16 bit modifier bitset. Also finally fixed Clickable so it just a simple callback with only the modifiers. 7 months ago
Zed A. Shaw 4c019048d0 Making Icons a thing again since it's convenient. 8 months ago
Zed A. Shaw 0d91c554c6 Fix the clicker demo. 8 months ago
Zed A. Shaw 9e9b9620c9 Major refactoring but now centering text and sprites works. See Issue #16 for why only those and not anything else yet. 8 months ago
Zed A. Shaw 2c22da022f Text can be centered wither with the centered attribute on a class or with = in the spec. 8 months ago
Zed A. Shaw 3752522597 Fixed Icon vs. Sprite and now Icon is just a subclass of Sprite. Closes #12. 8 months ago
Zed A. Shaw a22342cd7e Now Sprite can do either aspect_ratio scaling or stretching and Icon is just a subclass. 8 months ago
Zed A. Shaw 5a7c096b52 Fix up the backend so it has sane names like get_sprite and get_icon, then implemented a guecs::Icon for icons. Those don't scale and typically have other properties different from a Sprite. 8 months ago
Zed A. Shaw ad78c186c6 Implement a way to map entities to their names, which comes up often enough. 9 months ago
Zed A. Shaw e1d61dc2c1 You can now set a sprite as a background in Background which will simplify a lot of games that just place sprites over a single image. 10 months ago
Zed A. Shaw 4d71f552aa Refactoring the GUECS UI::render and the components so that it's just calling a .render on each one. This will then let me allow registering any components people want. 10 months ago
Zed A. Shaw a9e219ea96 Clicker now moves when you click him. 10 months ago
Zed A. Shaw 9a4b0adc1f Clicker has a bark now. 10 months ago
Zed A. Shaw 04f6fef921 Started a tiny idle clicker demo called 'Clicker the Dog'. No idea what that means. 10 months ago
Zed A. Shaw cf3da32681 Fixed two bugs in Effect. 1. The shaders weren't being applied to everything, only shapes. 2. The Textual components were getting a not-shape shader but should be shapes. 11 months ago
Zed A. Shaw adc192c6dc Removed dbc and replaced with plain asserts everywhere. 11 months ago
Zed A. Shaw 3bc05ad164 Move everything under the guecs/ directory in src/ so that it meshes better with other projects. 11 months ago
Zed A. Shaw 06ca57e5da Had to rename sfml to sfmlbackend because on Windows the filesystem is case insensitive so include <SFML/*> was accidentally including _my_ <sfml/config.hpp> file. 11 months ago
Zed A. Shaw f3f2e90cd2 [BROKEN] This build is totally broken. DONOT USE. 11 months ago
Zed A. Shaw 560f506733 Added a delete function that lets you delete numbers entered. 11 months ago
Zed A. Shaw 589373bf22 FSM is no longer needed but it may be back. 11 months ago
Zed A. Shaw 87149af4c7 Make the LEL layout look perty. 11 months ago
Zed A. Shaw 4d456139a5 Simple RPN calculator is working as a first demo. 11 months ago
Zed A. Shaw 7847ffdcbd Switched to an RPN calculator since they're simpler to implement. 11 months ago
Zed A. Shaw bd0ec9e095 Making an FSM work better for the calulator. 11 months ago
Zed A. Shaw c0c63e5b2c Bring over the FSM and then use it to make the calculator demo better. 11 months ago
Zed A. Shaw 4b07ecac45 Bring in the components into separate files so I can start to see how to make them generic. Then make the calculator kind of work but not yet. 11 months ago
Zed A. Shaw 313a9aec83 Demonstrate adding shader effects easily. 11 months ago
Zed A. Shaw f8b9c88e2c First cut of a basic calculator UI example. 11 months ago
Zed A. Shaw 74f5652842 Calculator started and the SFML components are off in their own thing. 11 months ago
Zed A. Shaw 942300f0bb Started a few demos. Calculator first. 11 months ago