A retro style homage to 80s dungeon crawlers hand crafted in C++.
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#pragma once
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#include "levelmanager.hpp"
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#include "textures.hpp"
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#include <guecs/ui.hpp>
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#include <string>
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namespace gui {
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class MapViewUI {
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public:
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guecs::UI $gui;
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GameLevel $level;
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DinkyECS::Entity $log_to;
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textures::SpriteTexture $paper;
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std::deque<std::wstring> $messages;
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MapViewUI(GameLevel &level);
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void init();
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void render(sf::RenderWindow &window, int compass_dir);
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void update_level(GameLevel &level);
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void log(std::wstring msg);
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void update();
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void save_map(const std::string& outfile, int compass_dir);
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};
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}
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