A retro style homage to 80s dungeon crawlers hand crafted in C++.
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#pragma once
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namespace Events {
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enum GUI {
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START, COMBAT, DEATH, STAIRS_UP, STAIRS_DOWN, TRAP,
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COMBAT_START, NO_NEIGHBORS, HP_STATUS,
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ATTACK, NEW_RITUAL,
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UPDATE_SPRITE, ENTITY_SPAWN, NOOP,
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LOOT_ITEM, LOOT_CONTAINER,
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LOOT_CLOSE, LOOT_SELECT, INV_SELECT, AIM_CLICK, USE_ITEM
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};
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struct Combat {
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int player_did;
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int enemy_did;
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};
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}
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