A retro style homage to 80s dungeon crawlers hand crafted in C++.
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#pragma once
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#include "levelmanager.hpp"
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include "guecs.hpp"
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#include "events.hpp"
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namespace gui {
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class CombatUI {
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public:
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guecs::UI $gui;
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GameLevel $level;
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CombatUI(GameLevel level);
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void init();
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void render(sf::RenderWindow& window);
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void update_level(GameLevel &level);
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bool mouse(float x, float y, bool hover);
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void make_button(std::string name, std::wstring label, Events::GUI event, int action);
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};
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}
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