A retro style homage to 80s dungeon crawlers hand crafted in C++.
				
			 
			
		 
		
		
		
		
		
		
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							|  |  |  | all: build test
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							|  |  |  | reset:
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							|  |  |  | 	powershell -executionpolicy bypass .\scripts\reset_build.ps1
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							|  |  |  | %.cpp : %.rl
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							|  |  |  | 	ragel -o $@ $<
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							|  |  |  | build:
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							|  |  |  | 	meson compile -j 10 -C builddir
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							|  |  |  | release_build:
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							|  |  |  | 	meson --wipe builddir -Db_ndebug=true --buildtype release
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							|  |  |  | 	meson compile -j 10 -C builddir
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							|  |  |  | debug_build:
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							|  |  |  | 	meson setup --wipe builddir --buildtype debug
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							|  |  |  | 	meson compile -j 10 -C builddir
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							|  |  |  | tracy_build:
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							|  |  |  | 	meson setup --wipe builddir --buildtype debugoptimized -Dtracy_enable=true -Dtracy:on_demand=true
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							|  |  |  | 	meson compile -j 10 -C builddir
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							|  |  |  | test: build
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							|  |  |  | 	./builddir/runtests
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							|  |  |  | run: build test
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							|  |  |  | 	powershell "cp ./builddir/zedcaster.exe ."
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							|  |  |  | 	./zedcaster
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							|  |  |  | debug: build
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							|  |  |  | 	gdb --nx -x .gdbinit --ex run --args builddir/zedcaster.exe
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							|  |  |  | debug_run: build
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							|  |  |  | 	gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/zedcaster.exe
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							|  |  |  | clean:
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							|  |  |  | 	meson compile --clean -C builddir
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							|  |  |  | debug_test: build
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							|  |  |  | 	gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe
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