A retro style homage to 80s dungeon crawlers hand crafted in C++.
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raycaster/ai_debug.hpp

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326 B

#pragma once
#include "goap.hpp"
namespace ai {
void dump_only(AIProfile& profile, State state, bool matching, bool show_as);
void dump_state(AIProfile& profile, State state);
void dump_action(AIProfile& profile, Action& action);
State dump_script(AIProfile& profile, std::string msg, State start, Script& script);
}