@ -17,7 +17,7 @@ namespace gui {
);
}
DinkyECS::Entity CombatUI::make_button(
guecs::Entity CombatUI::make_button(
std::string name,
Events::GUI event,
int action,
void render(sf::RenderWindow& window);
void update_level(GameLevel &level);
bool mouse(float x, float y, bool hover);
DinkyECS::Entity make_button(std::string name, Events::GUI event,
guecs::Entity make_button(std::string name, Events::GUI event,
int action, const std::string &icon_name,
const std::string &sound, const std::string &effect_name);
};