Commit Graph

12 Commits (master)

Author SHA1 Message Date
Zed A. Shaw e92fd2b6f3 Needed to rewrite the pathing to get this to work. I actually had been using a purposefully broken pathing algorithm from when I was making random maps. 1 week ago
Zed A. Shaw 57d69015c2 Renamed to random_walk since that's what it called. Closes #26. 2 months ago
Zed A. Shaw af2947c50a Simple styling of the rooms done. 4 months ago
Zed A. Shaw 3a745d492a Refactored out the tilemap since it was mostly doing nothing useful. 4 months ago
Zed A. Shaw ea9f6bf383 Prior to deleting the TileMap to see if I can just replace it with new features in Map and textures::. 4 months ago
Zed A. Shaw 9dcc2036aa Trying a new 'glowing moss' texture to sort out how to make the raycaster alter the light of a surface that has its own light. 4 months ago
Zed A. Shaw 5f1a453fb4 Refactored the maze functions to be a builder that can do different things to the maze. Also when I hit p in the game it'll save the map to a file. This was extremely hard for no reason. 4 months ago
Zed A. Shaw 20f03731e5 Cleaned up the maze placement so that I can have mazes without rooms and with other features. 4 months ago
Zed A. Shaw 33cd490ed3 Playing with maze gen again. 4 months ago
Zed A. Shaw e6c225f1c8 Refactor the Map::neighbors so that it's part of pathing where it should be. 6 months ago
Zed A. Shaw 14c7f660de Level traversal works better now, compass is accurate, and direction is maintained when you traverse. 6 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 7 months ago