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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
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5 Commits (14128ab10fc96cc832e503e58b70c002638b7422)

Author SHA1 Message Date
Zed A. Shaw 14128ab10f Now have enemies chasing us around and implemented diagonal movement as a test but I kind of like it.
7 months ago
Zed A. Shaw d0badedbd9 More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems.
7 months ago
Zed A. Shaw d6c09e111d Raycaster now has wall collision so won't go through walls. Next step is to render all the sprites being places and then implement the Systems.
7 months ago
Zed A. Shaw 75ffb49a53 Clean up header includes.
7 months ago
Zed A. Shaw 1d3a76e5ee Refactored out main.cpp to be a separate gui and using an FSM to keep the turn based nature straight.
7 months ago
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