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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
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Tag: Branch: Tree: 51c1e04f61
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8 Commits (51c1e04f61c56137b76dbfd795fe3d14fe84ae5e)

Author SHA1 Message Date
Zed A. Shaw 51c1e04f61 Made some progress on the refactoring but I need to start getting serious and not reworking this code to death.
8 months ago
Zed A. Shaw 6ed57cd4a8 Closer to what I want for sprite loading but still needs more work.
8 months ago
Zed A. Shaw 5e6f95513c Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated.
8 months ago
Zed A. Shaw d397c02d38 You can now stab stuff with a sword.
8 months ago
Zed A. Shaw da7075864b Now have a basic sprite system that uses SFML's sprites, but the algorithm for determining how much of a sprite to display is wrong. Need to use the alternate algorithm from LODE's tutorial that draws sprites after rendering.
8 months ago
Zed A. Shaw 7a74877849 Fixed that crash and cleaned up more variables for some study next. I might also try out my debug macros.
8 months ago
Zed A. Shaw 4d31a4daf2 Amit's code mostly converted to use the new texture.hpp but there's an error on line amt/pixel.hpp:472
8 months ago
Zed A. Shaw adfb6367d7 Finished the first pass of moving everything around and cleaning up as much as possible.
8 months ago
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