Commit Graph

15 Commits (5e01eb29a9de4db6482d25cdeb323123d6f11d6f)

Author SHA1 Message Date
Zed A. Shaw f668ff6b7a First round of cleanup. dnd_loot. 6 months ago
Zed A. Shaw e8199a973c Fix up the healing potion so it looks more like a healing potion. 7 months ago
Zed A. Shaw dc8648016d Refactor the way assets are laid out in the assets/ dir and then have a build script that can automatically pixelate/posterize images that I save, saving me tons of time. 7 months ago
Zed A. Shaw 74a1801069 More scripts for converting and pixelating images for the game. 7 months ago
Zed A. Shaw cdd58ee21a Another nice scritp from fred. 7 months ago
Zed A. Shaw dd463d7d6e Did a bunch of pixelation tests and I think this is the best setup so far. 7 months ago
Zed A. Shaw 8aeac5397a Windows installer fix before 0.2 release. 8 months ago
Zed A. Shaw 6c9016eb0f After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it. 9 months ago
Zed A. Shaw d3158291f7 Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system. 9 months ago
Zed A. Shaw 113a4a3b3e Now have a coverage report. 9 months ago
Zed A. Shaw b7948f8154 Build is working on both OSX and Windows. Now for linux. 9 months ago
Zed A. Shaw e1f9942da3 Mostly working OSX build options, but it crashes on close with a thread error. 9 months ago
Zed A. Shaw 2a4ada81bb Did some work checking the build on OSX. Looks like clang 14 is too old, will try later version. 10 months ago
Zed A. Shaw ea3dd204a1 Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options. 11 months ago
Zed A. Shaw 6b181382bd First build that actually works. SDL_main errors before but didn't figure out the cause. 12 months ago