Logo
Explore Help
Sign In
learn-code-the-hard-way
/
raycaster
Archived
1
0
Fork
You've already forked raycaster
0
Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
298 Commits
1 Branch
2 Tags
32 MiB
Tag: Branch: Tree: 6fe343d82d
master
version-0.1
version-0.2
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '6fe343d82d'
${ noResults }
Commit Graph

6 Commits (6fe343d82dda5c819a4354ec082f43b21edb4d96)

Author SHA1 Message Date
Zed A. Shaw 2815375836 Test now can work the enemy AI to prototype behavior.
6 months ago
Zed A. Shaw db5a371766 Moving some stuff around before writing a test to confirm the EntityAI.
6 months ago
Zed A. Shaw fc66d221d4 Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work.
6 months ago
Zed A. Shaw 3f83d3f0bb A bit more cleanup to avoid duplicate testing and to separate the GOAP algorithm code from the little AI Manager thing.
6 months ago
Zed A. Shaw b2c1b220ac ai.cpp now has a nice easy to use API for loading and running the GOAP things.
6 months ago
Zed A. Shaw a079f882df Quick renaming of stuff to be more generic as 'AI'. Now maybe I can get some sweet sweet investor money.
6 months ago
Powered by Gitea Version: 1.17.3 Page: 43ms Template : 4ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website