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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
191 Commits
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32 MiB
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9 Commits (83df9ff03bb2ebc55e8f645bb0095f64678d8cf5)

Author SHA1 Message Date
Zed A. Shaw b43553a563 Major speed up in rendering by only doing it when we move, but drawing the rendered 3d view texture constantly.
7 months ago
Zed A. Shaw 0260e3d345 Textures and sprites are now managed by a single module in textures.hpp, and even though it is a _single_ location to access all sprites it is NOT a singleton. Those are illegal.
7 months ago
Zed A. Shaw f3e1413022 Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
7 months ago
Zed A. Shaw 6447f86954 Status UI now fakes a kind of 'hot bar' inventory display.
7 months ago
Zed A. Shaw f10498425e Make the FPS/debug output render in a better place and not so in your face.
7 months ago
Zed A. Shaw bfe0d797c8 Status UI now has a log and some buttons.
7 months ago
Zed A. Shaw 3a6ba8445a Added a Background guecs component.
7 months ago
Zed A. Shaw d2700d2928 You now have blood on your screen when below half health.
7 months ago
Zed A. Shaw 9b3b81683a Separate out the major UIs to get ready for their development, and enable debug button.
7 months ago
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