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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
135 Commits
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5 Commits (846b7aaf1696a35be75926164f9e76b8db6e5778)

Author SHA1 Message Date
Zed A. Shaw 0cbe20af35 Fix up the colors and rendering so that tilemap just uses components::Tile all the time. Need to load all of the config data from json one time on system start instead of constantly, although constantly does make debugging live easier.
7 months ago
Zed A. Shaw d798d154ae We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
7 months ago
Zed A. Shaw 25ad9b51f8 Really crappy minimap now displays.
7 months ago
Zed A. Shaw 56d67aba28 First hack to get a random gen map going.
7 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
7 months ago
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