Logo
Explore Help
Sign In
learn-code-the-hard-way
/
raycaster
Archived
1
0
Fork
You've already forked raycaster
0
Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
189 Commits
1 Branch
2 Tags
32 MiB
Tag: Branch: Tree: 947ccbe180
master
version-0.1
version-0.2
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '947ccbe180'
${ noResults }
Commit Graph

5 Commits (947ccbe180d72bc934afe548b15b2c263dc1029e)

Author SHA1 Message Date
Zed A. Shaw 0260e3d345 Textures and sprites are now managed by a single module in textures.hpp, and even though it is a _single_ location to access all sprites it is NOT a singleton. Those are illegal.
7 months ago
Zed A. Shaw f3e1413022 Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
7 months ago
Zed A. Shaw 3a6ba8445a Added a Background guecs component.
7 months ago
Zed A. Shaw d2700d2928 You now have blood on your screen when below half health.
7 months ago
Zed A. Shaw 9b3b81683a Separate out the major UIs to get ready for their development, and enable debug button.
7 months ago
Powered by Gitea Version: 1.17.3 Page: 44ms Template : 3ms
English
Bahasa Indonesia Deutsch English Español Français Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Српски Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API Website