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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
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Tag: Branch: Tree: a342c53b02
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4 Commits (a342c53b0219c87d77e9899800d0ab2939846508)

Author SHA1 Message Date
Zed A. Shaw a342c53b02 RitualEngine now uses the crafting results to create a description of the ritual's combat in a RitualAction struct.
5 months ago
Zed A. Shaw 15bb69624b Rituals now work mostly how I want, and even prototyped the idea of a cursed item giving you a debuff and also boosting damage more.
6 months ago
Zed A. Shaw eeea3c794f The basic idea of using GOAP to figure out if combined items will produce a valid ritual, and what kind of things the ritual does, mostly works.
6 months ago
Zed A. Shaw 63f032ff12 BREAKING: First idea for the combat system but there's a bug in goap where I'm not removing closed parts or something like that.
6 months ago
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