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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
249 Commits
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32 MiB
Tag: Branch: Tree: a34e2cd475
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6 Commits (a34e2cd475668ad55740264514bdb9c41483e63e)

Author SHA1 Message Date
Zed A. Shaw 0878a9e978 Refactored inventory some so that the UI is not so knowing of the internals.
7 months ago
Zed A. Shaw 3b9525cca4 Enemies now turn into a lootable device witha grave_stone sprite so you know they died. Need to implement noclipping on items with collision.
7 months ago
Zed A. Shaw f8dd5d816f Basic combat system prototype works, but needs more GUI love to really work in the game.
7 months ago
Zed A. Shaw d798d154ae We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work.
7 months ago
Zed A. Shaw e85b5d998b System now controls the motion better since it's not GUIs job.
7 months ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map.
7 months ago
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