Commit Graph

538 Commits (a3f82139e92fa3e73456c794a98a88d55980f387)
 

Author SHA1 Message Date
Zed A. Shaw 20176cf54a GUECS refactor part 1. 1 year ago
Zed A. Shaw 4e7f837240 Cleanup of GUECS and the textures manager. 1 year ago
Zed A. Shaw 438bd8ab8a Finally upgraded the strings to const& since I'm about to pull guecs out and distribute it. Oh well, the joke's finally over. 1 year ago
Zed A. Shaw 82ce3cb6be Autowalker now knows how to craft its first weapon and open the map. 1 year ago
Zed A. Shaw 70d27b9a95 GUECS now has a click_on function so you can programatically click on buttons for testing. 1 year ago
Zed A. Shaw 78ba83e916 Move the map opened detect out to the class. 1 year ago
Zed A. Shaw c4ed26184b Autowalker now opens the map at first to test that it works. 1 year ago
Zed A. Shaw edf10c976a Cleaned up the ritual UI some more and solved a few more bugs, then brought in a quick 'dubious combination' image. 1 year ago
Zed A. Shaw bac552c3d7 Ritual ui now does the combination correctly. 1 year ago
Zed A. Shaw dab0e092e6 RitualUI is mostly working, but need to make the consumption of items work in the UI. 1 year ago
Zed A. Shaw 6269d10807 The ritual UI is now a lot better using a FSM to control everything. Probably one more session to work out the remaining functionality. 1 year ago
Zed A. Shaw 8a1f42c0f1 RitualUI is now ritual::UI and uses a FSM to coordinate its activities. 1 year ago
Zed A. Shaw d1bd6b7c45 Mostly does everything I need, minus the ritual description. That'll have to probably be a separate generator. Next, rewrite this crap. 1 year ago
Zed A. Shaw 2ceab51c40 A really shitty ritual crafting UI is working but needs a big reshape. 1 year ago
Zed A. Shaw 14619558fa Better UI for the ritual crafting that almost works, but need to get the selected items to move down. Might need some state machine love soon. 1 year ago
Zed A. Shaw 9d55b2954a The rituals can now craft from items taken from dead enemies and they go into the blanket right away. 1 year ago
Zed A. Shaw 1a9e068d02 Junk items are now transfered to your blanket so you can use them in crafting. No UI for that though. 1 year ago
Zed A. Shaw bc557652ba The player now has some starting items to craft a first weapon, and it is craftable in the UI. 1 year ago
Zed A. Shaw c8a8d2b1af You can now craft a single ritual from the blanket. 1 year ago
Zed A. Shaw 292711f91f Prep for the actually making ritual crafting work. 1 year ago
Zed A. Shaw ad1d08ca96 There's now an hp status indicator 'doll' when you click on it your host (character) will tell you how they're doing for HP. 1 year ago
Zed A. Shaw dac9b1b3de rcrnstn found a way to make the shaders work under MESA by forcing the version number to 120 and no default params in functions. 1 year ago
Zed A. Shaw 1ab5fa4291 Fix from ORBLISH suggestion to stop any component that's not hover/clicked on in the mouse handler. 1 year ago
Zed A. Shaw 4c03fe1ed3 Make the raycaster 'highlight' things you point at. 1 year ago
Zed A. Shaw bc31750d9c Fix from ORBLISH suggestion to stop any component that's not hover/clicked on in the mouse handler. 1 year ago
Zed A. Shaw 8aeac5397a Windows installer fix before 0.2 release. 1 year ago
Zed A. Shaw 2fb1687997 Now have sounds and shaders working on the button for each of the different elements. 1 year ago
Zed A. Shaw eb350698aa Only default mute sounds in debug. 1 year ago
Zed A. Shaw e0d7744eeb Make file now detects windows or not and does the weird thing. 1 year ago
Zed A. Shaw 5aa9bcb655 Remove stray log. 1 year ago
Zed A. Shaw c51d46aeb8 Meson build now attempts to force local only build and linkage. 1 year ago
Zed A. Shaw 57e8774fad Make the make more linux friendly. 1 year ago
Zed A. Shaw eb709930f5 Combat UI now uses different icons for different attack elements. 1 year ago
Zed A. Shaw 30997cbff5 Test rituals are now configurable in assets/config.json 1 year ago
Zed A. Shaw ebb69dd589 Rituals are now taken from the belt and shown in th combat_ui and in the system::combat. They aren't used in combat calcs yet though. 1 year ago
Zed A. Shaw 00c28f47eb Rituals are now being added a belt on the player in a temp function in LevelManager. 1 year ago
Zed A. Shaw a70f11646a RitualBelt now has an API. 1 year ago
Zed A. Shaw 31b35b43eb Added the ritual belt first cut. 1 year ago
Zed A. Shaw 17d30e2ed2 Add a dump function and clean up some data. 1 year ago
Zed A. Shaw 5d924c764f Rituals can now be configured to have a kind and an element based on the results. 1 year ago
Zed A. Shaw a342c53b02 RitualEngine now uses the crafting results to create a description of the ritual's combat in a RitualAction struct. 1 year ago
Zed A. Shaw 43435509f6 Fixed system to use the BattleEngine result. 1 year ago
Zed A. Shaw bf8a2dc0c5 Simple quick way to do different attacks that play different shaders. 1 year ago
Zed A. Shaw 58981fd8ed Setting up to have a fire attack and lightning attack. 1 year ago
Zed A. Shaw 787be78a69 Now I can attach arbitrary shaders to sprites based on things that happen in the world. 1 year ago
Zed A. Shaw bec8fe0a13 Note from ORBLISH on idea for hover sounds. 1 year ago
Zed A. Shaw 1b4f55804c The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. 1 year ago
Zed A. Shaw 5ffa3b0d1e Everyone is on fire temporarily. 1 year ago
Zed A. Shaw 467a26628c Wrong shader. 1 year ago
Zed A. Shaw 137dcc1f30 Missing resources. 1 year ago