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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
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5 Commits (ad716318098367937e915d2095ad92578a994c99)

Author SHA1 Message Date
Zed A. Shaw ad71631809 Enemies and now using the GOAP AI to decide when to attack the player, but it's very rough right now. I need to sort out how to store the AI states and use them in the System.
6 months ago
Zed A. Shaw ee804581a8 Autowalker is working way better and now I have a plan for using the AI in the System.
6 months ago
Zed A. Shaw 0623170dbc Autowalker AI now knows when it has items, and knows it should find healing, but it's not working quite yet.
6 months ago
Zed A. Shaw fc66d221d4 Now have the ability to do partial solutions that will create potential paths to the goal, and a test that runs the scripts from plans in different scenarios. Also, this ai_debug thing needs some work.
6 months ago
Zed A. Shaw b2c1b220ac ai.cpp now has a nice easy to use API for loading and running the GOAP things.
6 months ago
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