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raycaster
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Code Issues 30 Pull Requests Packages Projects Releases 2 Wiki Activity
532 Commits
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36 MiB
Tag: Branch: Tree: b2a6262964
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9 Commits (b2a62629642682792a02b60e68fcb741e38ab151)

Author SHA1 Message Date
Zed A. Shaw b2a6262964 Now have background color for the sprites used in the maps.
2 months ago
Zed A. Shaw b16ca3fd65 I now have hacked in basic color for the wall tiles but not enemies and items.
2 months ago
Zed A. Shaw b2d0b0ee4c Map tiles are now correctly sized and positioned. Errors from before were due to floating point being used for positioning.
2 months ago
Zed A. Shaw 2c011079a8 I have a test now that can generate a map image so I'll make it look nice there before bringing the code into the game.
2 months ago
Zed A. Shaw cfefffe1cc I now can output a map_tiles.json that has all of the tiles in the tile sheet tagged by their display char and where they are.
2 months ago
Zed A. Shaw 40611d4d54 Crop the map sprite so it's not bigger than necessary.
2 months ago
Zed A. Shaw 04b3cf3f16 Now have a sprite sheet with tiles expanded to fill the cell, but other sprites reduced to 80% and centered in the cell.
2 months ago
Zed A. Shaw d6e2b64140 icongen now makes a sprite sheet for the map which should be easier to work with.
2 months ago
Zed A. Shaw dbc2000434 Started a map icon gen tool that will load the fonts and create tile sprites for everything I use.
2 months ago
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